The Great Battles of Caesar
The Great Battles of Caesar | |
---|---|
Series | The Great Battles |
Release | 1998 |
The Great Battles of Caesar is video game released in 1998, and is part of The Great Battles video game series.
Gameplay
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Development
The Great Battles of Caesar was announced by publisher Interactive Magic and developer Erudite Software in early 1997, alongside its direct predecessor, Hannibal.[1] Erudite had signed with the company in mid-1996 to publish both games' forebearer, The Great Battles of Alexander, after that title's long and troubled development cycle.[2][3] The publisher declared its intent to release all three games as the Great Battles series in January 1997, and assigned S. Craig Taylor to be their producer.[1] GMT Games assisted in the creation of the series, and each entry was based on one of its board titles.[4][5] Alexander launched in June,[6] while Hannibal appeared on November 7.[7] By mid-1997, Interactive Magic had scheduled Caesar for release in spring of the following year.[4]
Erudite based Caesar on GMT's board wargame The Great Battles of Julius Caesar, but built it with a modified form of the mechanical game system it had previously used in Alexander and Hannibal. To simulate the Marian tactical reforms that occurred after Hannibal's defeat, the team altered the series' mechanics to change the basic unit from the manipular legion, with its three lines (hastati, principes and triarii) of infantry, to the more homogeneous Marian legion. However, Erudite sought "only slightly" to represent the many tactical changes during this era, such as by mimicking the expansion of Rome's chain of command via the inclusion of section commanders.[8] Caesar shares its predecessors' game engine, which the team updated for the project.[9][10] Visual upgrades were included as well.[10]
In early January 1998, Interactive Magic confirmed the spring release date for Caesar,[11] and announced that it would cease publishing Great Battles titles thereafter.[12][11] Computer Gaming World wargame columnist Terry Coleman lamented this decision, which he called "a real shame for fans of [GMT Games'] Samurai in particular".[13] Later in January, the publisher gave Caesar a firmer release date of March.[14] Erudite completed the game on March 11,[15] and it launch on the 26th.[16]
Reception
Publication | Score |
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Computer Gaming World | [17] |
PC Zone | 72/100[18] |
Computer Games Strategy Plus | [19] |
Publication | Award |
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Computer Gaming World | Best Wargame 1998 (runner-up)[20] |
The Great Battles of Caesar was the runner-up for Computer Gaming World's 1998 "Best Wargame" award, which ultimately went to The Operational Art of War. The editors wrote of Caesar, "With improved graphics, aggressive AI, a solid campaign, and an excellent scenario editor, it's the best ancients game in more than a decade for the PC."[20]
Computer Gaming World's Jim Cobb called Caesar "not only the best of the Great Battles series to date, it's also the most realistic ancients-era game yet on the PC." While he found its graphics middling, and noted that the slow performance continued from its predecessors, Cobb summarized, "If you're willing to put up with its eccentricities, Caesar does a remarkable job of recreating ancient warfare."[17] Mark H. Walker of Computer Games Strategy Plus wrote that Caesar is "fun, challenging, and mildly addictive", but also "annoyingly flawed and somewhat dated." Like Cobb, he criticized the game's slow performance, and called the campaign mode "as strategically challenging as a game of Chutes and Ladders." Walker summarized Caesar as "worth a look".[19]
Aftermath
Following the release of Caesar, rumors spread inside the game industry that publisher Interactive Magic intended to reuse the Great Battles game engine for another project.[21] In June, this new game was revealed under the tentative title Rally Round the Flag, under development again by Erudite.[22][21] It was designed by Craig Taylor; Erudite created only the art and code for the project.[23] Later renamed North vs. South,[24] the game launched in February 1999.[25]
In July 1998, Interactive Magic announced The Great Battles: Collector's Edition, which bundled Caesar with its two predecessors.[26] This SKU updated Hannibal and Alexander to match Caesar's visuals and programming, and includes a mission editor that allows players to create hypothetical battles.[10] Originally set for September 1998,[26] the Collector's Edition was ultimately released in December.[27]
References
- ^ a b "I-Magic Announces "Great Battles" Computer Wargame Series" (Press release). Research Triangle Park, North Carolina: Interactive Magic. January 24, 1997. Archived from the original on June 18, 1997.
- ^ Staff (June 27, 1996). "News for June 27, 1996". Online Gaming Review. Archived from the original on February 7, 1998.
- ^ Udell, Scott (December 20, 1996). "First Look: Great Battles of Alexander". Computer Games Strategy Plus. Archived from the original on January 1, 1997.
- ^ a b Sorrels, Cynthia (June 21, 1997). "Imagic: Flying High - E3 '97". Games Domain. Archived from the original on December 14, 2000.
- ^ Coleman, Terry (May 1996). "Le Grande Struggle". Computer Gaming World (142): 207, 209, 211.
- ^ Chown, Tim (July 1997). "Great Battles of Alexander - Main Review". Games Domain. Archived from the original on December 3, 2000.
- ^ Staff (November 7, 1997). "Now Shipping". PC Gamer US. Archived from the original on February 18, 1998.
- ^ Hawkins, Kristen (1998). Great Battles of Caesar Manual. Interactive Magic. pp. 2, 9, 10, 17.
- ^ Udell, Scott (1997). "Great Battles of Caesar". Computer Games Strategy Plus. Archived from the original on February 5, 2005.
- ^ a b c Staff (December 1998). "The Holiday Hot 100; Wargames". Computer Gaming World (173): 209.
- ^ a b Smith, Erica (January 7, 1998). "I-Magic Adds More Strategy". CNET Gamecenter. Archived from the original on August 17, 2000.
- ^ Staff (January 5, 1998). "Four More for I-Magic". PC Gamer US. Archived from the original on February 18, 1998.
- ^ Coleman, Terry (December 1998). "Myth Busters". Computer Gaming World (173): 29.
- ^ Lee, Helen (January 27, 1998). "Make a Date With Interactive Magic". Archived from the original on April 9, 2000.
- ^ Ocampo, Jason (March 11, 1998). "I-Magic Finishes Projects". Computer Games Strategy Plus. Archived from the original on February 5, 2005.
- ^ Mayer, Robert (March 26, 1998). "Interactive Magic's Great Battles of Caesar in Stores". Computer Games Strategy Plus. Archived from the original on February 6, 2005.
- ^ a b Cobb, Jim. "Great Battles of Caesar". Computer Gaming World. Archived from the original on August 16, 2000.
- ^ Wright, Andrew (May 1998). "Review Zone Extra; Great Battles of Caesar". PC Zone (63): 104.
- ^ a b Walker, Mark H. (April 22, 1998). "The Great Battles of Caesar". Computer Games Strategy Plus. Archived from the original on February 5, 2005.
- ^ a b Staff (April 1999). "Computer Gaming World's 1999 Premier Awards; CGW Presents the Best Games of 1998". Computer Gaming World (177): 90, 93, 96–105.
- ^ a b Dultz, Marc (November 1998). "North vs. South; When I-Magic Comes Marching Home Again". Computer Gaming World (172): 106, 108.
- ^ Ocampo, Jason (June 24, 1998). "Civil War game being done by Great Battles developer". Computer Games Strategy Plus. Archived from the original on February 8, 2005.
- ^ Dunkin, Alan (September 14, 1998). "StrategyNet; I-Magic Returns to the Civil War". GameSpot. Archived from the original on February 11, 2001.
- ^ Ocampo, Jason (July 6, 1998). "I-Magic officially names Civil War game". Computer Games Strategy Plus. Archived from the original on February 8, 2005.
- ^ "GameSpace; North vs. South". GameSpot. Archived from the original on December 14, 2000.
- ^ a b Dunkin, Alan (July 2, 1998). "I-Magic's Great Battles Compilation". GameSpot. Archived from the original on May 5, 1999.
- ^ Johnson (December 1998). "The Great Battles Collector's Edition - Main Review". Games Domain. Archived from the original on January 19, 2001.