Air Inferno
Appearance
Air Inferno | |
---|---|
Developer(s) | Taito |
Publisher(s) | Taito |
Designer(s) | Tsukasa Fujita Toshiaki Tsukano[1] |
Platform(s) | Arcade |
Release | June 1990[1] |
Genre(s) | Flight Simulator |
Mode(s) | Playing simultaneously |
Arcade system | Taito Air System |
Air Inferno is a 1990 flight simulation arcade video game, developed and released by Taito, in Japan, North America, and the United Kingdom.[4]
Like its predecessor Top Landing (1988), Air Inferno used flat-shaded, 3D polygon graphics. Both games ran on the Taito Air System hardware, which used 68000 (12 MHz) and Z80 (4 MHz) microprocessors as CPU and a TMS320C25[2] (24 MHz) digital signal processor as GPU.[3]
See also
References
- ^ a b Air Inferno at Arcade History
- ^ a b "System 16 - Taito Air System Hardware (Taito)". www.system16.com. Retrieved 2018-07-25.
- ^ a b "Archived copy". Archived from the original on 2014-10-03. Retrieved 2014-10-01.
{{cite web}}
: CS1 maint: archived copy as title (link) - ^ Air Inferno at the Killer List of Videogames
External links
- Air Inferno at Arcade History
- Air Inferno at the Killer List of Videogames