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Dana Klisanin

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Dana Klisanin
Occupation(s)psychologist, game designer

Dana Klisanin is a psychologist,[1] futurist,[2] and game designer.[3][4] She is known for her research and writing in the field of digital altruism,[5] and the impact of the digital era on heroism.[6]

Education

Klisanin graduated from Arkansas Tech University in 2003 with a B.A. in psychology. She holds a Ph.D. in psychology from Saybrook University.[7] At Saybrook she studied evolutionary systems design with Bela H. Banathy. She also worked with humanistic psychologist, Stanley Krippner.

Career

While attending Saybrook University, Klisanin began researching the potential of Information and Communication Technology (ICTs) to promote the development of higher stages of human consciousness and planetary flourishing. She applied systems science and design theories and methodologies to design an impact media framework.[8] Later, she began investigating the positive uses of the Internet and exploring “digital altruism”, which she defined as “altruism mediated by digital technology”,[9] and divided it into three categories: everyday digital altruism, creative digital altruism, and co-creative digital altruism.

In 2009, after studying the characteristics of people who engaged in digital altruism,[10] Klisanin defined a new form of the hero archetype, the “cyberhero”,[11] an individual who repeatedly uses digital technology to help other people, animals, and the planet, by contributing to world peace, social justice, environmental protection, and/or planetary stewardship.[12][13][14]

In 2010, Klisanin applied Ken Wilber’s Integral theory, to her previous media framework, which she called "Integral media", and defined as the "conscious creation, use, and evaluation of media that aims to guide the evolutionary development of the body, mind, and spirit, in self, culture, and nature."[15]

In 2012, Klisanin received the Early Career Award for Scientific Achievement in Media Psychology from the Media Psychology division of the American Psychological Association for her research in positive media, digital altruism,[16] and the cyberhero archetype.[17][18] In 2017, she received the President's Outstanding Women Futures Award from the World Futures Studies Federation, for advancement of the philosophies, theories, methods and practices that strengthen and enrich the field of futures studies.[19]

Klisanin serves on the News Media, Public Education and Public Policy Committee, and the Media Watch Video Game Committee for the American Psychological Association’s Division of Media Psychology.

Current Projects

Klisanin is researching "collaborative heroism," a form of heroism taking place in the situation of cloud computing in which individuals collaborate to achieve noble goals such as the Articles of the Universal Declaration of Human Rights and the Earth Charter. She is designing and developing an interactive adventure game, Cyberhero League, designed to promote the cyberhero archetype in society. The game, selected as a winner of the World Future Society’s BetaLaunch Technology competition, enables players to learn about and tackle global challenges through completing apprenticeships with partnering nonprofit organizations.[16] She is the Founder and CEO of Evolutionary Guidance Media R&D, Inc. and Director of the MindLab at the Center for Conscious Creativity.[20][21]

Selected publications

  • "Heroism in the Networked Society," Handbook of Heroism and Heroic Leadership. Edited by Scott T. Allison. New York: Routledge. (2017).
  • "Collaborative heroism: An empirical investigation." Heroism Science, 1(1), 1-14. (2016).
  • "The Hero and the Internet: Exploring the Emergence of the Cyberhero Archetype". Media Psychology Review. (2012).
  • "Exploring the design of conscious media". Futures. 42(10), 1119-1125. doi:10.1016/j.futures.2010.08.012. (2010).
  • "Postformal-Integral-Planetary Scholarship: Insights from the Integral Futures Controversy". Journal of Integral Theory and Practice. 6(2). 149-156. (2011).
  • "Evolutionary Guidance Media: An Integral Framework for Foresight Communication". Journal of Futures Studies, 17 (1). 99-106. (2012).
  • "A grand synergy: Applying the integral operating system to evolutionary guidance media". Journal of Integral Theory and Practice. 5(4). (2010).
  • "Archetypes of Change in a Digital Age", Noetic Post, Institute of Noetic Science, Psychology Today, website
  • "Is the Internet giving rise to new forms of Altruism?" Media Psychology Review. (2011).
  • "Transception: The Dharma of Evolutionary Guidance Media". In J. Wilby (ed), “Integrated Systems Sciences: Systems Thinking, Modeling and Practice” Proceedings of the 51st Annual Conference of the International Society for the Systems Sciences, Tokyo, Japan. (2007).

References

  1. ^ "Retirement Relevance: 8 Ways to Stay Hip Without Embarrassing Yourself". Time, By Dan Kadlec July 22, 2013
  2. ^ Jennifer M. Gidley (23 March 2017). The Future: A Very Short Introduction. OUP Oxford. pp. 83–. ISBN 978-0-19-105425-9.
  3. ^ "ARIS Summit".
  4. ^ "Sandbox Summit@MIT" (PDF).
  5. ^ "Developing and Piloting a Psychology of Social Media Course". APS Observier, Vol. 27, No. 9, November 2014 by Brian E. Kinghorn
  6. ^ Allison 1, Goethals 2, Kramer 3, Scott 1, George 2, Roderick 3 (2016). Handbook of Heroism and Heroic Leadership. New York: Routledge. pp. 283–299. ISBN 9781138915657.{{cite book}}: CS1 maint: multiple names: authors list (link) CS1 maint: numeric names: authors list (link)
  7. ^ The Courier - Your Messenger for the River Valley - Education notes
  8. ^ Klisanin, Dana (2016). "Rethinking media design: The dimensions of social impact media" (PDF). Transformation: Exploring the Changing Nature of Design Education in the 21st Century: Design Educators Conference Proceedings, RGD and George Brown College, Toronto: 55–63.
  9. ^ Altruism in the Digital Age | TIME.com
  10. ^ "Developing and Piloting a Psychology of Social Media Course". Observer, November, 2014. Brian E. Kinghorn
  11. ^ "Rise of the Cyberhero". Huffington Post. 11.12.2012. Steven and Michael Meloan.
  12. ^ Jayson, S. Are Football stars really heroes, or just famous. USA Today
  13. ^ Weckerle, A., The hero and the Internet, CiviliNation, website.
  14. ^ Wach, B. World, Meet the "Cyberhero," The New Existentialist, website
  15. ^ Klisanin, Dana (2010). "A grand synergy: Applying the integral operating system to evolutionary guidance media". Journal of Integral Theory and Practice. 5 (4): 139–153 – via EBSCO.
  16. ^ a b John Havens (20 March 2014). Hacking Happiness: Why Your Personal Data Counts and How Tracking it Can Change the World. Penguin Publishing Group. pp. 118–. ISBN 978-1-101-62195-0.
  17. ^ "An Invigorating Dialogue on Consciousness"[permanent dead link]. Vuokko Jarva, University of Helsinki
  18. ^ "Awards for the Society for Media Psychology and Technology". Amplifier Magazine.
  19. ^ "Awards: World Futures Studies Federation". World Futures Studies Federation. March 29, 2017.
  20. ^ "Happiness: online and off – By David Wilson". Scribe, 10 Apr 2015
  21. ^ Too Much Screen Time Affects Emotional Development in Children" Archived 2017-03-30 at the Wayback Machine. Randall Mayes. Sep, 09, 2014,