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Lathe (graphics)

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This is an old revision of this page, as edited by Sammi Brie (talk | contribs) at 04:21, 2 February 2020 (Adding local short description: "3D model", overriding Wikidata description "3D model whose vertex geometry is produced by rotating the points of a spline or other point set around a fixed axis" (Shortdesc helper)). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Rotating a curve

In 3D computer graphics, a lathed object is a 3D model whose vertex geometry is produced by rotating the points of a spline or other point set around a fixed axis. The lathing may be partial; the amount of rotation is not necessarily a full 360 degrees. The point set providing the initial source data can be thought of as a cross section through the object along a plane containing its axis of radial symmetry.

The lathe is so named because it produces the same type of object that a real lathe would produce: an object that is symmetrical about an axis of rotation. However, unlike objects produced by a real lathe, the object can have an axis of rotation through a hole (e.g. a torus).

Lathes are very similar to surfaces of revolution. However, lathes are constructed by rotating a curve defined by a set of points instead of a function. Note that this means that lathes can be constructed by rotating closed curves or curves that double back on themselves (such as the aforementioned torus), whereas a surface of revolution could not because such curves cannot be described by functions.

See also