Rendezvous with Rama (video game)
Appearance
You can help expand this article with text translated from the corresponding article in German. (October 2011) Click [show] for important translation instructions.
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Rendezvous with Rama | |
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Developer(s) | Telarium |
Publisher(s) | Telarium |
Designer(s) | Ron Martinez |
Platform(s) | Apple II, Commodore 64, MS-DOS, MSX |
Release | 1984 |
Genre(s) | Interactive fiction |
Mode(s) | Single player |
Rendezvous with Rama is an interactive fiction[1] computer game with graphics published by Telarium (formerly known as Trillium), a subsidiary of Spinnaker Software, in the year 1984. It was developed in cooperation with Arthur C. Clarke and based upon his 1973 science fiction novel Rendezvous with Rama.
Reception
German reviewers recognized the complexity of the storyline and the various possibilities of interaction with non-player characters.[2]
See also
- Fahrenheit 451 (video game)
- Rama, 1996 computer game also based on Clarke's novel
References
- ^ Murphy, Jamie (May 13, 2013). "Stepping into the Story: Players participate in 'interactive fiction'". Time. 125 (19). Reported by Cristina Garcia: 64.
A version of Rendezvous with Rama is available in interactive form on a floppy disk (Telarium $39.95).
- ^ Boris Schneider-Johne, Heinrich Lenhardt: Science Fiction-Adventures, Happy Computer 5/1985, p.145ff.
External links
- Rendezvous with Rama at Museum of Computer Adventure Game History by Howard Feldman
- Rendezvous with Rama at Adventureland by Hans Persson and Stefan Meier
- Rendezvous with Rama at MobyGames
Categories:
- 1980s interactive fiction
- 1984 video games
- Apple II games
- Commodore 64 games
- DOS games
- MSX games
- Video games based on novels
- Adaptations of works by Arthur C. Clarke
- Science fiction video games
- Biorobotics in fiction
- Games about extraterrestrial life
- Rama series
- Video games developed in the United States
- Adventure game stubs