4D reconstruction
Appearance
{{db-a10|article=Structure from Motion|help=off}}
This article includes a list of references, related reading, or external links, but its sources remain unclear because it lacks inline citations. (April 2020) |
In computer vision and computer graphics, 4D reconstruction is the process of capturing the shape and appearance of real objects along a temporal dimension.[1][2][3][4] This process can be accomplished by methods such as depth camera imaging,[1] photometric stereo, or structure from motion,[5] and is also referred to as spatio-temporal reconstruction.[4]
See also
References
- ^ a b Dou, Mingsong, et al. "Fusion4d: Real-time performance capture of challenging scenes." ACM Transactions on Graphics (TOG) 35.4 (2016): 1-13.
- ^ Mustafa, Armin, et al. "Temporally coherent 4d reconstruction of complex dynamic scenes." Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition. 2016.
- ^ Oswald, Martin Ralf, Jan Stühmer, and Daniel Cremers. "Generalized connectivity constraints for spatio-temporal 3d reconstruction." European Conference on Computer Vision. Springer, Cham, 2014.
- ^ a b Dong, Jing, et al. "4D crop monitoring: Spatio-temporal reconstruction for agriculture." 2017 IEEE International Conference on Robotics and Automation (ICRA). IEEE, 2017.
- ^ Kyriakaki, Georgia, et al. "4D reconstruction of tangible cultural heritage objects from web-retrieved images." International Journal of Heritage in the Digital Era 3.2 (2014): 431-451.
External links
Wikimedia Commons has media related to 4D reconstruction.