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The Goonies (Famicom video game)

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The Goonies
The Goonies
Cover art of The Goonies
Developer(s)Konami
Publisher(s)Konami
Nintendo (VS. System)
Composer(s)Satoe Terashima[1]
Platform(s)Family Computer, Arcade (VS. System, PlayChoice-10), Family Computer Disk System, PC-8801, X1
ReleaseFamicom
  • JP: February 21, 1986
PC-8801/X1
  • JP: October 23, 1986
VS. System/PC-10
Famicom Disk System
  • JP: April 8, 1988
Genre(s)Platform game
Mode(s)Single-player
Screenshot of the restaurant stage

The Goonies (Japanese: グーニーズ, Hepburn: Gūnīzu) is a 1986 platform game based on the film of the same name produced by Konami for the Family Computer in Japan. First released on cartridge, it was later re-released in Disk System format in 1988. Although the game was never sold in retail in North America, Nintendo published an arcade port in North America for the VS. System (a coin-operated platform which runs on the same hardware as the NES) under the title Vs. The Goonies and it was also available as a PlayChoice-10 title in the region.[2] A sequel was released titled The Goonies II, which saw a worldwide retail release.

The main theme song for most of the game is a chiptune rendition of Cyndi Lauper's "The Goonies 'R' Good Enough".

Gameplay

Controls

The player controls Mikey. Mikey defends himself with a kick, bombs (whose explosions are instantly fatal to Mikey if he is hit), and a slingshot (found randomly behind doors). Mikey can find diamonds, restoring his life meter to full if he collects eight. He can also find upgrades that protect him against various hazards such as a firesuit that protects against flames and a set of earmuffs that protect against the music notes cast out by one of the Fratelli brothers.

Stages

The game roughly follows the film, with stages resembling the restaurant, caverns and a pirate ship. The game also recreates one scene from the film where the Goonies are on a beach watching The Inferno ship sail away.

Throughout the journey, Mikey has to find three keys and one Goonie for each level. He does so by using bombs to blow open the doors concealing them. Mikey can advance to next level after finding the three keys, but in order to really "finish" the game, Mikey must also free all the Goonies to access the game's final level (The Pirate Ship). Otherwise, the game will restart from the first level.

Enemies

An army of rats patrol the stages frequently. There are three kinds of rats: red, yellow, and white. The red one needs one hit of kick/slingshot attempt, while the yellow one needs two and the white one is the same as the red one but drops a cross granting temporary invincibility. Jake Fratelli makes an appearance and attempts to attack Mikey by shooting at him and spreading music notes at him. Jake Fratelli cannot be killed, even by bombs; he can only be stunned. After a while, he will get up and continue chasing the player (if still on screen). However, if he is stunned while jumping over a pit, he will fall into it.

The theme "The Goonies 'R' Good Enough" by Cyndi Lauper, featured in the beginning of the Famicom title and its sequel, was remixed by Tomoyuki Uchida for Pop n' Music 10, from Konami's Bemani Series. The theme retains its original 8-bit song from the NES with added drum and bass beats.

The three hidden items, Konami Man, Vic Viper (from the Gradius series), and TwinBee, would reappear in Castlevania: Portrait of Ruin, as well as in Castlevania: Order of Ecclesia. The in-game description for these items is "5,000 points", which is what the player receives if he or she catches it before it disappears.

References

  1. ^ "Satoe Terashima - Video Game Music Preservation Foundation Wiki".
  2. ^ "The Goonies (Arcade)". Mobygames. Retrieved 12 December 2016.