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LZFSE

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This is an old revision of this page, as edited by 84.66.96.125 (talk) at 11:12, 11 July 2020 (Changed "energy efficiency" to efficiency. Efficiency in this context is not primarily about how much electricity you use but to how much data you can squeeze into a small space and how quickly you can get it back out.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

LZFSE
Developer(s)Apple
Initial release2015
Stable release
lzfse-1.0 / 8 May 2017; 7 years ago (2017-05-08)
Repositorylzfse on GitHub
Written inC
Operating systemmacOS, iOS, Linux[1]
Available inC
TypeData compression
License3-clause New BSD License

LZFSE (Lempel–Ziv Finite State Entropy) is an open source lossless data compression algorithm created by Apple Inc. It was released with a simpler algorithm called LZVN.[2]

Overview

The name is an acronym for Lempel-Ziv and Finite State Entropy[3] (implementation of asymmetric numeral systems). LZFSE was introduced by Apple at its Worldwide Developer Conference 2015. It shipped with that year's iOS 9 and OS X 10.11 releases.

Apple claims that LZFSE compresses with a ratio comparable to that of zlib (DEFLATE) and decompresses 2–3x faster while using fewer resources, therefore offering higher efficiency than zlib. It was aimed for scenarios where decompression speed and rate should be prioritised equally.[3] Part of this efficiency was achieved by optimising the algorithm for modern micro-architectures, specifically focusing on arm64.[4] Third-party benchmarking confirms that LZFSE decompresses faster than zlib, but also suggests that many other modern compression algorithms may have more favorable compression algorithm performance characteristics such as density, compression speed and decompression speed by a significant margin.[5]

Apple's LZFSE implementation uses a simpler algorithm called LZVN when the input is smaller than LZFSE_ENCODE_LZVN_THRESHOLD (4096 bytes). This is a LZSS-type algorithm without entropy encoding but with three widths of REP (L,M,D) packets. In the open source reference implementation, Apple explains that LZFSE does not perform as well for small sizes, so LZVN is used instead.[6] This algorithm in libfastCompression.a was discovered earlier as the default kernelcache compression method in Mac OS X Yosemite Developer Preview 1 (2014), replacing the legacy lzss compression from Haruhiko Okumura.[7]

According to the Squash Benchmark, LZFSE is similar in speed to ZSTD (level 6), but has a slightly worse ratio. LZVN is similar in speed to LZ4 level 4, with a slightly worse ratio as well.[8] Neither LZFSE nor LZVN is tunable at runtime, although a few constants can be tweaked at compile time for the usual speed-ratio trade-off.[6]

Implementation

A reference C library written by Eric Bainville was made available under the 3-clause BSD License after WWDC 2016. It includes an executable to compress and decompress LZFSE streams as well. There are no plans to expose an LZVN API.[1]

AppleFSCompression.framework (AFSC), the mechanism for quasi-transparent compression in HFS Plus and Apple File System, supports LZFSE and LZVN since OS X 10.9.

See also

References

  1. ^ a b Bainville, Eric (2016-06-07). "LZFSE compression library and command line tool". GitHub. Retrieved 2016-07-04.
  2. ^ Apple Inc. "Data Compression - Compression | Apple Developer Documentation". developer.apple.com. Retrieved 2017-04-07.
  3. ^ a b De Simone, Sergio. "Apple Open-Sources its New Compression Algorithm LZFSE". infoq. Retrieved 2016-07-07.
  4. ^ Apple Inc. (2015-06-12). "Low Energy, High Performance: Compression and Accelerate - WWDC 2015 - Apple Developer Videos". developer.apple.com. Retrieved 2017-03-05. pdf
  5. ^ "Compression Benchmark". Retrieved 2018-08-10.
  6. ^ a b "lzfse_tunables.h". GitHub. 18 December 2019. Retrieved 22 December 2019.
  7. ^ Piker-Alpha (4 June 2014). "OS X 10.10 Yosemite DP1 kernel(cache)". Pike's Universum. Retrieved 22 December 2019.
  8. ^ "Squash Compression Benchmark". GitHub. Squash. Retrieved 25 December 2019.
  9. ^ "compression_algorithm". Apple Developer Documentation. Apple Inc. Retrieved 2019-08-11.