Jump to content

Custom Robo V2

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by InternetArchiveBot (talk | contribs) at 22:25, 31 July 2020 (Rescuing 0 sources and tagging 1 as dead.) #IABot (v2.0.1). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Custom Robo V2
Developer(s)Noise
Publisher(s)Nintendo
Composer(s)Shinji Hosoe
Ayako Saso
Yasuhisa Watanabe
Yousuke Yasui
SeriesCustom Robo
Platform(s)Nintendo 64
Release
  • JP: November 10, 2000
Genre(s)Action role-playing
Mode(s)Single player, multiplayer

Custom Robo V2[a] is a sci-fi action role playing game developed by Noise and published by Nintendo. It was released for the Nintendo 64 in Japan on November 10, 2000. Later, on February 19, 2008, it was released for the Virtual Console in Japan, but it is unknown if it will be released in any region outside Japan for the Virtual Console. It is the second title of the Custom Robo series, as well as the last of the series for the Nintendo 64. It is also the first title of the series to allow up to four players to play, instead of two players.

Gameplay

Screenshot of Custom Robo V2.

The battle system in Custom Robo V2 is very similar to the first game in the series, except it features tag-teaming, which was never used in later 3D Custom Robo titles except for Custom Robo: Battle Revolution for the Nintendo GameCube.

The gameplay of Custom Robo V2 is divided into two main parts: the over world and Robo battles. During the over world, parts of the game play like any other RPG, meaning that the player can control a character in a free roaming world where other characters follow. The main object of the game is to finish its plot by collecting every Robo, battle part, and other items, while winning every battle that moves the character from one part of the storyline to the next.

In Custom Robo battles, the object is to reduce the opponent's hit points from 1000 to 0 by using different Custom Robos, guns, bombs, pods, and dash attacks. Battles begin with both robos being launched out of a Robocannon which is controlled with the control stick. There are six ways your robo can land once shot out of the Robocannon. Custom Robos are arranged in groups that are similar to their abilities. An endurance bar is located above the hit points. Once it runs out the robo gets "downed" which means that it stays fallen for a couple seconds. After it gets up, it goes into "rebirth", where it stays invincible for about 3 seconds.

Reception

Custom Robo V2 sold 62,558 copies during its first week of sale in Japan.[citation needed]

Notes

  1. ^ Japanese: カスタムロボV2, Hepburn: Kasutamu Robo Buitsū

References

  1. ^ ニンテンドウ64 - カスタムロボV2. Weekly Famitsu. No.915 Pt.2. Pg.31. 30 June 2006.