The Legend of Mir 3
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Legend of Mir 3 | |
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Developer(s) | WeMade Entertainment |
Publisher(s) | WeMade Entertainment, Shanda, Softworld, Eye Entertainment, Optic Communication, Quality Games Online (QGO) |
Platform(s) | Windows |
Release | October, 2004 |
Genre(s) | Massively multiplayer online role-playing game |
Mode(s) | Multiplayer |
The Legend of Mir 3 was a sprite based isometric 3-D massively multiplayer online role-playing game, developed by WeMade Entertainment. It is a sequel to The Legend of Mir 2.
The basic game mechanics remains largely unchanged from the previous version, with the exception of the graphics being upgraded from 8-bit color to 16-bit High color. There is also improved player customization, far larger maps, and a revamped quest system.
Like its predecessor The Legend of Mir 2, The Legend of Mir 3 is hugely popular in China and South Korea. It was certified by the Guinness Book of Records for having 750,000 subscribers online.
By the time the game had closed in February 2012, it had 120 million registered users. The game also had a peak of 750,000 concurrent users online.[1]
Murder
In 2005, a dispute between two Chinese players of the game erupted into murder. Qiu Chengwei, who had won an in-game virtual sword, had lent the sword to his friend, Zhu Caoyuan, who then sold the sword on eBay for 7200 yuan ($870). This enraged Qiu who then stabbed Zhu to death.[2][3]
Notes
- ^ Deterding, Sebastian; Zagal, José (April 17, 2018). Role-Playing Game Studies: Transmedia Foundations. Routledge. p. 318. ISBN 9781317268314.
- ^ Chinese gamer sentenced to life, 8 June 2005, BBC, retrieved at 2013-09-24
- ^ Online Games Sell Shockingly Pricey Stuff, Jul 17, 2013, Discovery News, retrieved at 2013-09-24