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Interstate '82

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Interstate '82
Developer(s)Activision
Publisher(s)Activision
Director(s)Zachary Norman
Producer(s)Daiva Venckus
Doug Pearson
Programmer(s)Marshall Robin
Artist(s)Alexander Stein
Writer(s)Zachary Norman
Composer(s)Josh Mancell
Platform(s)Microsoft Windows
Release
Genre(s)Vehicular combat
Mode(s)Single-player, multiplayer

Interstate '82 is a vehicular combat video game developed and published by Activision for Microsoft Windows in November 1999.

Setting

The game is set in the Southwestern United States in an alternate version of the year 1982, during the Reagan Administration. The game is less complex than its predecessor, Interstate '76, lacking the detailed armor and weapon management of the original. Its play-style is closer to console-based vehicular combat games like Twisted Metal, with a single health bar displaying both armor and chassis strength, as opposed to '76's armor/chassis strength system. The vehicle models have been updated to reflect the change in era, and overall, the game has a new wave feel, with several hitherto-unreleased Devo songs being on the soundtrack, as opposed to the first game's funk-inspired style.

Interstate '82 features a story-mode like its predecessor, with one new option: the player can exit one vehicle and enter another, adding some strategy to the game's storyline. Another new addition is the ability to skin the new vehicle models.

Reception

Eric Bratcher reviewed the game for Next Generation, rating it three stars out of five, and stated that "Some of the '80s nods may be missed by those who weren't paying attention back then, but the game is still fun."[11]

The game received a bit more mixed reviews than the original according to the review aggregation website GameRankings.[2]

References

  1. ^ "News Briefs". IGN. November 22, 1999. Archived from the original on August 31, 2000. Retrieved October 25, 2019.
    Star Trek: Hidden Evil and I-82 Ships: "That's the official word at least. We assume that the games were shipped using the Star Trek transporter technology because we've already seen them in stores."
  2. ^ a b "Interstate '82 for PC". GameRankings.
  3. ^ Green, Jeff (February 2000). "Through Being Cool (Interstate '82 Review)" (PDF). Computer Gaming World (187): 136. Retrieved May 7, 2017.
  4. ^ Richards, Geoff (January 18, 2000). "Interstate '82". Eurogamer. Retrieved May 6, 2017.
  5. ^ Saltzman, Marc (December 17, 1999). "Interstate '82 Review for PC on GamePro.com". GamePro. Archived from the original on February 9, 2005. Retrieved May 6, 2017.
  6. ^ Johnny B. (December 1999). "Interstate '82 Review". Game Revolution. Retrieved May 6, 2017.
  7. ^ Gerstmann, Jeff (November 30, 1999). "Interstate '82 Review". GameSpot. Retrieved May 6, 2017.
  8. ^ Misak, John "Damfer" (January 15, 2000). "Interstate '82 [title mislabeled as "Silhouette Mirage"; date mislabeled as "January 15, 1999"]". GameSpy. Archived from the original on August 15, 2000. Retrieved May 6, 2017.
  9. ^ Lafferty, Michael (December 22, 1999). "Interstate '82 Review". GameZone. Archived from the original on October 1, 2008. Retrieved May 6, 2017.
  10. ^ Blevins, Tal (November 29, 1999). "Interstate '82". IGN.
  11. ^ a b Bratcher, Eric (February 2000). "Finals". Next Generation. Vol. 3, no. 2. Imagine Media. p. 102.
  12. ^ "Interstate '82". PC Gamer UK. 2000.
  13. ^ Poole, Stephen (2000). "Interstate '82". PC Gamer. Archived from the original on March 15, 2006. Retrieved May 6, 2017.