Jump to content

Apocalypse: The Game of Nuclear Devastation (video game)

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Monkbot (talk | contribs) at 13:50, 16 December 2020 (Task 18 (cosmetic): eval 8 templates: del empty params (1×);). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Apocalypse: The Game of Nuclear Devastation
Developer(s)Red Shift
Publisher(s)Games Workshop
Platform(s)ZX Spectrum, BBC Micro
Release
  • WW: 29 March 1983

Apocalypse: The Game of Nuclear Devastation is a video game based on the board game Apocalypse by Games Workshop.

Gameplay

The video game offers up to nine ways of attacking, instead of six like the board game; in addition to armies and missiles, the player can use ships.[1]

Publication history

The computer game version was published by Red Shift under license from Games Workshop.[2] It was released in 1983 for the ZX Spectrum and BBC Micro.[3] Apocalypse was the first Spectrum game from Red Shift, and David Kelly from Popular Computing Weekly described the board game as "ideal material for conversion to the computer".[4]

Reception

Computer Answers #84 stated that Apocalypse "is not a game of mindless destruction like so many others, but rather one of tactics and strategy".[5] Tony Bridge reviewed Apocalypse for Micro Adventurer #7 (May 1984), and described it as "a game system which should keep anyone happy for many months".[6] Angus Ryall for Crash #9 (October 1984), complimented Red Shift as their games Apocalypse and Rebelstar Raiders were at the time "still far and away the best strategy games for the Spectrum".[7]

Russell Clarke reviewed Apocalypse for White Dwarf #54, and stated that "Apocalypse is a good rendition of the tried and tested boardgame with some improvements (you buy the nuke instead of miraculously receiving one when you win a battle) and a few problems (speed of operation being the most serious). The BBC version offers the best value, I feel, as it has better graphics and is faster although the two versions are basically the same game."[8]

Philippa Irving reviewed Apocalypse for Crash #43 (August 1987), calling the game "an odd blend of realism and fantasy" although it "lacks atmosphere", but concluding that she would "recommend Apocalypse as a good buy to those who are certain they'll have someone else to play with".[9]

References

  1. ^ "Home Computing Weekly Magazine Issue 012". archive.org.
  2. ^ "Personal Computer Games Issue09". archive.org.
  3. ^ Apocalypse at SpectrumComputing.co.uk
  4. ^ "Popular Computing Weekly (1984-03-29)". archive.org.
  5. ^ "Computer Answers Issue8404". archive.org.
  6. ^ "MicroAdventurer Magazine Issue 07". archive.org.
  7. ^ "Crash - No. 09 (1984-10)(Newsfield)(GB)". archive.org.
  8. ^ Clarke, Russell (June 1984). "Microview". White Dwarf (Issue 54). Games Workshop: 18–19. {{cite journal}}: |issue= has extra text (help)CS1 maint: year (link)
  9. ^ "Crash - No. 43 (1987-08)(Newsfield)(GB)". archive.org.