Jump to content

GURPS Camelot

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Guinness323 (talk | contribs) at 07:44, 18 December 2020 (added image). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Cover art by John Zeleznik, 1991

GURPS Camelot is an Arthurian supplement published by Steve Jackson Games in 1991 for GURPS (Generic Universal Role-Playing System).

Content

GURPS Camelot details how Arthurian legend can be used as a setting for a medieval GURPS campaign. Information includes an examination of Arthurian myths, short descriptions of notable people at Camelot, an examination of the historical facts behind the myths, and rules for jousts, siege warfare, and herbal concoctions, as well as suggestions on character creation.[1]

Publication history

GURPS Camelot is a 128-page softcover book written by Peggy and Robert Schroeck, with additional material by Aaron Allston, J. David George, Loyd Blankenship, Steve Jackson, Chris W. McCubbin, Steffan O'Sullivan, and Daniel U. Thibault. Interior art is by Ruth Thompson, Keith Berdak, Carl Anderson, and Larry McDougal, and cover art is by John Zeleznik.

In the 2014 book Designers & Dragons: The '80s, game historian Shannon Appelcline noted that Steve Jackson Games decided in the early 1990s to stop publishing adventures, and as a result "SJG was now putting out standalone GURPS books rather than the more complex tiered book lines. This included more historical subgenre books. Some, such as GURPS Camelot (1991) and GURPS China (1991), were clearly sub-subgenres, while others like GURPS Old West (1991) and GURPS Middle Ages I (1992) covered genres notably missing before this point."[2]: 45 

Reviews

In the February 1993 edition of Dragon (Issue #190), Rick Swan found the "attention to detail is impressive", but thought that it "often reads more like a term paper instead of a collection of neat ideas the designers couldn't wait to share." Swan noted that the book lacked both game-mastering advice and a full-length adventure. He concluded by giving the book an average rating of 3 out of 5, saying that the book "skimps on staging notes and the details of day-to-day existence that might help players bring their characters to life."[1]

References

  1. ^ a b Swan, Rick (February 1993). "Roleplaying Reviews". Dragon (190). TSR, Inc.: 67.
  2. ^ Shannon Appelcline (2014). Designers & Dragons: The '80s. Evil Hat Productions. ISBN 978-1-61317-081-6.