Stubbs the Zombie in Rebel Without a Pulse
Stubbs the Zombie in Rebel Without a Pulse | |
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Developer(s) | Wideload |
Publisher(s) | Aspyr |
Designer(s) | Alex Seropian |
Composer(s) | Michael Salvatori |
Platform(s) | Xbox, Mac OS X, Microsoft Windows |
Release | Xbox Mac OS X
|
Genre(s) | Action |
Mode(s) | Single-player, multiplayer |
Stubbs the Zombie in Rebel Without a Pulse is a third-person action video game developed by Wideload Games and published by Aspyr Media. It was released on October 18, 2005 for the Xbox video game console, and was released for Microsoft Windows and Mac OS X in November that same year. The game was released on February 10, 2006 in Europe.[1] The game was made available on Steam on May 17, 2007,[2] but was later removed. It became available on Microsoft's Xbox Live Marketplace as an Xbox Originals on May 19, 2008 but was removed late 2012 due to technical issues.[3]
The game was a moderate success garnering favorable reviews and sales for the Xbox version. A sequel was planned, but since Wideload's closing in 2014, it has been since declared canceled.[4]
Gameplay
In Stubbs the Zombie the player plays as a zombie, and the primary goal is to kill humans and devour their brains. Eating brains gives back a certain amount of lost health to the player as well as converting those humans into zombies, causing them to fight alongside the player. The player has the option of beating an enemy to death with melee strikes or to transform them into zombies. Stubbs' zombie state prevents him from wielding any conventional weapons, and instead wields a variety of improvised weaponry and combat techniques, most of which are done using a specific body part as explosives or makeshift devices. Stubbs can drive a wide variety of vehicles, such as cars, tractors and tanks. All of the aforementioned improvised weapons, excluding Stubbs' hand, have a chance of converting the humans they kill into zombies. Stubbs can herd zombies which are in range by whistling. Since there is a limit to how many zombies will follow him at a time, Stubbs can guide the rest by sending whole groups of zombies in a direction with a single shove. Stubbs' zombie followers can kill humans and eat their brains, just like Stubbs can, and any human killed by one of his minions will also turn into a zombie. An enemy that fires upon a zombie in a group will attract the attention of all the rest of the zombies. Crowds of zombies serve as a great shield when approaching enemies armed with ranged weapons and are needed for sowing the necessary chaos and confusion into a difficult melee.
Plot
In 1933, Edward "Stubbs" Stubblefield is a poor traveling salesman during the Great Depression, who tries to make a living. He temporarily finds happiness with a girl named Maggie Monday, but he meets his unfortunate end when Otis, Maggie's father, comes home, and kills him, dumping his body in the wilderness.
26 years later, the city of Punchbowl, Pennsylvania, founded by multi-billionaire playboy industrialist Andrew Monday, Maggie's son, has been built directly on top of Stubbs' not-so-final resting place. At its opening ceremony in 1959, Stubbs rises from his grave as a zombie and decides to get his revenge by eating the brains of the inhabitants of Punchbowl, quickly creating his own army of the undead, causing increasing amounts of havoc as the zombies clash with the various militant factions of the area. Beforehand, Stubbs heads to the Punchbowl Police Station where he is captured and the police chief planning on dancing on Stubbs' grave, but he escapes by ripping his arm off and using it to control an inmate to release his restraints. Stubbs soon made his way to the chief's office where they have a dance-off before the chief dances to the armoury, unaware he has Stubbs' pancreas on him which explodes, killing him.
As he makes his way, eating brains of the civilians, Stubbs kills Otis Monday by blowing up his house after a brief reunion. Shortly before this, in a barn (spoofing the war film Patton), Stubbs stands in front of an American flag hanging from a barn wall and gives a speech to his zombies. Though the speech consists only of the word "Brains" said in many tones with limited gestures, his zombies apparently understand him well enough to let loose a cheer of "BRAINS!" before shuffling away.
Stubbs soon goes to the dam where he decided to contaminate the water by urinating in it and having some zombies complete electric circuitry to blow up the dam.
Stubbs eventually reunites with Maggie and the two lovingly embrace—with Stubbs promptly eating her brain. Before her brain was eaten, Maggie revealed Stubbs was in fact Andrew's father, who got Maggie pregnant prior to his death. The angered Andrew tries to get his revenge on Stubbs by killing him from behind the force field, halfway destroying Punchbowl. Stubbs, however, must destroy the force field and loom toward Andrew, but Maggie, now a zombie, convinces him to spare their son. The game ends with Stubbs and Maggie sailing off on a small rowboat, kissing as Andrew and all of Punchbowl are destroyed by a nuclear bomb to cleanse the undead infestation, and they both "live" happily ever after. During the credits, photos of things that happened during the events of the game are shown on the left.
Setting
Punchbowl is a retro-futuristic city that resembles the future as portrayed by the media in 1950s. It includes hovercars, laser weaponry, a monorail, and robots. Punchbowl was envisioned and funded by Andrew Monday and created by his teams of scientists, led by former Nazi scientist Dr. Hermann Wye.
Development
Stubbs the Zombie was Wideload Games' first game after its founding. The company's founder, Alex Seropian had previously co-founded and worked with Bungie and used the production as an experiment to determine how he would run an independent studio.[5] The game's development began with a team of twelve, but Seropian decided to use contractors which raised the number to sixty. This decision brought difficulties when the hiring process wasn't properly overseen, leaving the team with a shortage of producers and lack of cohesion.[5] A game development model was developed, with 12 full-time employees overseeing pre and post production phases, while independent contractors worked with the remaining content.[5] Using the Halo engine provided some problem in the early stages. The engine was completely developed by Bungie and it lacked notes from them or peer reviews that would emphasize possible programming problems.[6][5] Due to this, an excessive amount of time was spent determining which contractors would require training to use the engine, as well as how long they would receive instruction.[5]
From the onset, the game's concept intended to innovate the horror genre by letting the player play as a zombie. Seropian claims that the team intended to take "something that people are familiar" and turn "it upside down."[7] The game was intended to contrast with what was regarded as the general idea of zombie games, changing the "straightforward good guys versus zombies" format found in games like Resident Evil.[7] Humor became a key aspect during the developmental stage, with Seropian claiming that the team wanted to go "beyond just amusing dialogue in a cut-scene".[7] Character dialogue and game mechanics were designed so that "funny results" are directly based on the player's action, preventing them from becoming repetitive or stale.[7]
Soundtrack
This section needs expansion. You can help by adding to it. (August 2009) |
Stubbs the Zombie: The Soundtrack | |
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Soundtrack album by Various Artists | |
Released | October 18, 2005 |
Genre | Rock and roll, Pop |
Length | 38:19 |
Label | Aspyr |
The soundtrack to Stubbs features covers of 30s, 50s, and 60s-era songs, as well as the original track "The Living Dead", all performed by modern-day artists.
No. | Title | Artist | Length |
---|---|---|---|
1. | "Lollipop" | Ben Kweller | 2:15 |
2. | "My Boyfriend's Back" | The Raveonettes | 2:38 |
3. | "Earth Angel" | Death Cab for Cutie | 3:16 |
4. | "Shakin' All Over" | Rose Hill Drive | 2:52 |
5. | "Strangers in the Night" | Cake | 2:51 |
6. | "There Goes My Baby" | The Walkmen | 2:16 |
7. | "Everyday" | Rogue Wave | 3:40 |
8. | "All I Have to Do Is Dream" | The Dandy Warhols | 2:39 |
9. | "Mr. Sandman" | Oranger | 3:02 |
10. | "If I Only Had a Brain" | The Flaming Lips | 2:16 |
11. | "Tears on My Pillow" | Clem Snide | 4:01 |
12. | "Lonesome Town" | Milton Mapes | 3:07 |
13. | "The Living Dead" | Phantom Planet | 3:26 |
Reception
Aggregator | Score | |
---|---|---|
PC | Xbox | |
GameRankings | 71%[24] | 76%[25] |
Metacritic | 72/100[26] | 75/100[27] |
Publication | Score | |
---|---|---|
PC | Xbox | |
Edge | N/A | 6/10[8] |
Electronic Gaming Monthly | N/A | 8.67/10[9] |
Eurogamer | N/A | 4/10[10] |
Game Informer | N/A | 8/10[11] |
GamePro | N/A | [12] |
GameRevolution | N/A | B−[13] |
GameSpot | 7.7/10[14] | 7.8/10[15] |
GameSpy | N/A | [16] |
GameZone | N/A | 7.6/10[17] |
IGN | 7.5/10[18] | 8.1/10[19] |
Official Xbox Magazine (US) | N/A | 8/10[20] |
PC Gamer (US) | 77%[21] | N/A |
Detroit Free Press | N/A | [22] |
The Sydney Morning Herald | [23] | [23] |
The Xbox version received "generally favorable reviews", while the PC version received "average" reviews, according to video game review aggregator Metacritic.[27][26] Eurogamer claimed that the Xbox version had "lots of reasonable ideas that don't quite work" and "a general lack of cohesion".[10]
The game was perceived as "painfully short" and "linear", but "never boring".[15][19] The game's environments were described as "nicely varied", noting that "places like Punchbowl, the city of the future, are extremely well designed and appropriately cool looking."[15] The game's soundtrack received predominantly positive reviews. The character's voice acting was described as the element that "set the game apart", to the point of claiming that "Never before have the sounds of zombie moaning been done so well in a game." IGN emphasized the "futile cries from civilians and armed foes" and "squishy, scalp-munching sound effects" as elements contributing to a higher quality than the game's visuals.[19]
Detroit Free Press gave the Xbox version a score of all four stars, saying, "The chaos that ensues is as lighthearted as a blood-soaked zombiefest can be."[22] CiN Weekly gave the same version a score of 78% and said, "Sure, it's not the most action-packed or finely tuned game, but there are enough clever attacks and humorous elements in Pulse to keep you playing through to see what other goodies - or appendages - they'll toss your way."[27] However, The Sydney Morning Herald gave the game three-and-a-half stars out of five and called it "a brief ride and the action can become repetitive, but the sharp humour keeps you smiling."[23]
Stubbs the character was ranked second on EGM's Top Ten Badass Undead.[28]
The editors of Computer Games Magazine presented Stubbs the Zombie with their 2005 "Best Soundtrack" award.[29]
Cannibalism controversy
Stubbs the Zombie, along with F.E.A.R., encountered controversy in November 2005 regarding cannibalism in games.[30] NIMF's David Walsh and U.S. Senator Joe Lieberman also criticized the game as "cannibalistic" and harmful to underage children. Senator Lieberman stated "It's just the worst kind of message to kids, and furthermore it can harm the entirety of America's youth". Wideload Games responded by saying that Stubbs is a zombie, not a human cannibal.[31] GamePolitics also chided the report, calling it "ridiculous" and citing 36 mainstream news outlets had picked the story immediately after the NIMF report.[32]
References
- ^ "Wideload Press quote". Wideload.com. Archived from the original on 2007-08-09. Retrieved 2006-09-05.
- ^ "Stubbs the Zombie Invades Steam". Steam. Retrieved 2012-05-31.
- ^ "Xbox Originals 'Stubbs' and 'Gauntlet' are now available". 2008-05-19. Archived from the original on 2008-05-20.
{{cite journal}}
: Cite journal requires|journal=
(help) - ^ https://www.destructoid.com/stubbs-the-zombie-will-rise-from-the-grave-again-for-a-sequel-66694.phtml
- ^ a b c d e Brendan Sinclair (2006-03-25). "GDC 06: Dissecting a zombie". GameSpot. Retrieved 2014-11-23.
- ^ "Stubbs the Zombie in "Rebel without a Pulse"". Aspyr Media. Retrieved 2014-08-19.
- ^ a b c d Matt Leone (2005-04-01). "Feature: Stubbs the Zombie". 1UP.com. Archived from the original on 2011-05-23. Retrieved 2014-11-23.
- ^ Edge staff (December 25, 2005). "Stubbs the Zombie in Rebel Without a Pulse (Xbox)". Edge (157): 102.
- ^ EGM staff (January 2006). "Stubbs the Zombie in Rebel Without a Pulse (Xbox)". Electronic Gaming Monthly (199): 124.
- ^ a b James Price (2005-12-23). "Stubbs the Zombie in Rebel Without A Pulse (Xbox)". Eurogamer. Retrieved 2014-11-24.
- ^ Jeremy Zoss (December 2005). "Stubbs the Zombie in 'Rebel Without A Pulse' (Xbox)". Game Informer (152): 180.
- ^ Rice Burner (2005-10-18). "Review: Stubbs the Zombie in Rebel Without a Pulse (Xbox)". GamePro. Archived from the original on 2005-10-23. Retrieved 2008-08-07.
- ^ Zombie Duke (2005-10-21). "Stubbs The Zombie Review (Xbox)". Game Revolution. Retrieved 2014-11-24.
- ^ Jeff Gerstmann (2005-12-01). "Stubbs the Zombie in Rebel Without a Pause [sic] Review (PC)". GameSpot. Retrieved 2014-11-24.
- ^ a b c Jeff Gerstmann (2005-10-20). "Stubbs the Zombie in Rebel Without a Pulse Review (Xbox)". GameSpot. Retrieved 2014-11-24.
- ^ Bryan Stratton (2005-10-25). "GameSpy: Stubbs the Zombie in Rebel Without a Pulse (Xbox)". GameSpy. Archived from the original on 2006-01-05. Retrieved 2014-11-24.
- ^ Aceinet (2005-11-07). "Stubbs the Zombie - XB - Review". GameZone. Archived from the original on 2009-01-25. Retrieved 2014-11-24.
- ^ Charles Onyett (2005-12-02). "Stubbs the Zombie in Rebel Without a Pulse (PC)". IGN. Retrieved 2014-11-24.
- ^ a b c Charles Onyett (2005-10-24). "Stubbs the Zombie in Rebel Without a Pulse (Xbox)". IGN. Retrieved 2014-11-24.
- ^ "Stubbs the Zombie in Rebel Without a Pulse". Official Xbox Magazine: 78. December 25, 2005.
- ^ "Stubbs the Zombie in Rebel Without a Pulse". PC Gamer: 86. February 2006.
- ^ a b Ryan Huschka; Craig Campbell (2005-11-06). "RECENT RELEASES ('Stubbs the Zombie in Rebel Without a Pulse')". Detroit Free Press. Retrieved 2014-11-24.
- ^ a b c Jason Hill (2006-01-21). "Stubbs the Zombie [in Rebel Without a Pulse]". The Sydney Morning Herald. Retrieved 2014-11-24.
- ^ "Stubbs the Zombie in Rebel Without a Pulse for PC". GameRankings. Retrieved 2014-11-24.
- ^ "Stubbs the Zombie in Rebel Without a Pulse for Xbox". GameRankings. Retrieved 2014-11-24.
- ^ a b "Stubbs the Zombie in Rebel Without a Pulse for PC Reviews". Metacritic. Retrieved 2014-11-24.
- ^ a b c "Stubbs the Zombie in Rebel Without a Pulse for Xbox Reviews". Metacritic. Retrieved 2014-11-24.
- ^ Scott Sharkey (October 2008). "EGM's Top Ten Badass Undead: Thriller Night". Electronic Gaming Monthly (233): 106.
- ^ Staff (March 2006). "The Best (and Worst) of 2005; The 15th Annual Computer Games Awards". Computer Games Magazine (184): 42–47.
- ^ "Video game critics take aim at cannibalism". MSNBC. November 29, 2005.
- ^ "Setting the Record Straight". Wideload Games. Archived from the original on 2005-12-07. Retrieved 2008-08-07.
- ^ McCauley, Dennis (2005-11-30). "Gamer as Cannibal". GamePolitics. Archived from the original on 2011-07-26.
External links
- 2005 video games
- Fiction set in 1933
- Fiction set in 1959
- Aspyr games
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- Video games developed in the United States
- Video games with commentaries
- Video games set in 1933
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- Video games set in the 1930s
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