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Michael Salvatori

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Michael Salvatori

Michael C. Salvatori (born 1954) is an American composer best known for his collaboration with colleague Martin O'Donnell for the soundtracks to the Halo video game series. Salvatori became acquainted with O'Donnell in college; when O'Donnell was given a job offer to score a colleague's film, Salvatori and O'Donnell formed a partnership and eventually created their own production company, TotalAudio. Salvatori continued to manage TotalAudio and worked on his own music for clients such as Disney and Wideload Games. He most recently co-composed the soundtrack to the 2014 video game Destiny and its expansions, The Taken King (2015) and Rise of Iron (2016). He also composed music for Destiny 2 (2017) and its expansions, Forsaken (2018), Shadowkeep (2019), Beyond Light (2020), and The Witch Queen (2022).


Early works[edit]

Salvatori wrote music for his own rock band while he was in college, and became friends with Martin O'Donnell. O'Donnell eventually moved to Chicago after completing his degrees, and was approached with a job offer to score a colleague's film. Since Salvatori had his own recording studio, O'Donnell offered to split the job with him; the two became partners.[1]

Soon after producing the music for Myth II, Bungie contracted O'Donnell for several of Bungie's other projects, including the third-person game Oni.[2] Bungie wanted to re-negotiate the contracts for Oni in 1999, which resulted in O'Donnell joining the Bungie team ten days before the company was bought by Microsoft.[3] Salvatori remained behind to manage the business aspect of TotalAudio, which he continues to do.[4]


Salvatori in his studio

O'Donnell and Salvatori's company TotalAudio was contracted to produce the music for Bungie's upcoming title, Halo: Combat Evolved.[4] During production Bungie decided that instead of contracting work to O'Donnell, they would hire him. Salvatori remained at TotalAudio to manage the business aspect of the company, and shortly after O'Donnell joined the team, Bungie was bought by Microsoft. Salvatori co-composed the music for Halo's sequels—Halo 2 and Halo 3—with O'Donnell, who has called Salvatori one of his musical influences.[5]

For the music to Halo 3: ODST, O'Donnell began work on crafting the game's themes before Salvatori joined the team in February 2009. "Marty [O'Donnell] had started writing before me, and sent me some of his ideas," Salvatori said. "I picked a few that I felt I could add some magic to, and worked on those. I also came up with several ideas that I sent to Marty that he put his hands on." Once the duo felt they had enough material, the Chicago-based Salvatori flew to Bungie in Seattle to complete the arrangements and record live musicians.[6]

Early on, the team decided that rather than rely on old Halo themes, ODST would feature all-new music. "It was a bit intimidating at first," Salvatori recalled, "because in previous Halo games if new ideas weren't coming, I could always dust off an old one and give it a new spin. I was afraid that we might hit some writer's block along the way, but that didn't happen at all. Instead, we had the freedom to explore some new musical territory, and the ideas flowed pretty quickly." With the exception of the main player character, O'Donnell and Salvatori did not compose themes to represent characters. While the game's setting in Africa inspired some percussion pieces, the team was interested in a sparser atmosphere, which Salvatori described as "a bit darker and less epic".[6]

Salvatori co-composed the soundtrack to the 2014 video game, Destiny which won the 2014 Original Dramatic Score, New IP by National Academy of Video Game Trade Reviewers (NAVGTR).[7]

Most recently, he helped to write Destiny 2's soundtrack, released Fall 2017.

Collections and other work[edit]

O'Donnell and Salvatori's music has been packaged and released in physical and digital forms. The soundtracks feature "frozen" arrangements that represent an approximation of a play-through of the games.[8] The Halo Original Soundtrack sold over 40,000 copies,[9] and was followed by two different releases of the music to Halo 2. The two volumes of the Halo 2 Original Soundtrack were produced by Nile Rodgers, with the first album being released in sync with the video game in 2004 and became the best-selling game soundtrack of all time.[3] The second album was released more than a year after the soundtrack had been mixed and mastered.[10] Halo 3's soundtrack was released in November 2007, and featured a fan contribution that was the select winner from a pool of entries judged by O'Donnell, Rodgers, and others. All of Salvatori's contemporary work on the series was repackaged as Halo Trilogy—The Complete Original Soundtracks in December 2008, alongside preview tracks written by Halo Wars composer Stephen Rippy.[11] The music for ODST was released in a two-disc set on September 22, 2009.[12]

Salvatori continues to engineer, produce and compose his own music.[13] Aside from Halo and Destiny, he has served as the audio lead and composer for Stubbs the Zombie.[14] He also created the music for Disney's Guilty Party.

Salvatori made a guest appearance in the Nostalgia Critic episode "Planet of the Commercials" for the Flintstones Vitamins jingle.[15]


  1. ^ Amrich, Dan; Ryan McCaffrey (September 25, 2009). "KOXM Episode 183". Official Xbox Magazine. Archived from the original on October 1, 2009. Retrieved September 28, 2009.—interview segment from 0:22:15–1:02:00.
  2. ^ O’Connor, Frank; Smith, Luke (December 12, 2007). "The Bungie Podcast 12/12/2007: With Martin O'Donnell". Bungie. Archived from the original on February 17, 2010. Retrieved February 28, 2008.
  3. ^ a b Staff (May 14, 2008). "In the Studio With Martin O'Donnell". Music4Games. Archived from the original on March 15, 2009. Retrieved March 1, 2009.
  4. ^ a b Bedigian, Louis (October 7, 2009). "Halo Series Composer Martin O'Donnell Talks Halo 3: ODST". GameZone. Archived from the original on October 11, 2009. Retrieved October 8, 2009.
  5. ^ Staff, M4G (April 27, 2006). "Interview with Halo 2 Volume 2 composer Martin O'Donnell". Music4Games. Archived from the original on May 9, 2008. Retrieved April 22, 2008.
  6. ^ a b Van Zelfden, Alex (September 11, 2009). "Behind the Music of Halo 3: ODST; Meet the composers and listen to some of the game's new soundtrack". pp. 1–2. Archived from the original on June 5, 2011. Retrieved September 12, 2009.
  7. ^ "NAVGTR Awards (2014)". National Academy of Video Game Trade Reviewers. Archived from the original on March 22, 2017. Retrieved January 28, 2017.
  8. ^ O'Donnell, Martin (2006). "Introduction". Halo 2 Original Soundtrack: Volume Two (Media notes). Sumthing.
  9. ^ Traiman, Steve (November 3, 2004). "'Halo 2' has music out the kazoo". Houston Chronicle. p. 2.
  10. ^ Staff (April 27, 2006). "Interview with Halo 2 Volume 2 composer Martin O'Donnell". Music4Games. Archived from the original on May 9, 2008. Retrieved July 13, 2008.
  11. ^ Sumthing (December 1, 2008). "Sumthing Else Music Works announces release of Halo Trilogy-The Complete Original Soundtracks". Music4Games. Archived from the original on August 15, 2009. Retrieved February 16, 2009.
  12. ^ Staff (September 1, 2009). "Behind the music of Halo 3: ODST". Music4Games. Archived from the original on September 6, 2009. Retrieved September 2, 2009.
  13. ^ Nico Audy-Rowland (January 10, 2004). "Nico Interviews Marty O'Donnell". Halo.Bungie.Org. Retrieved July 24, 2008.
  14. ^ "Stubbs the Zombie Tech Info". GameSpot. Retrieved September 12, 2009.
  15. ^ "Planet of the Commercials - Nostalgia Critic". Archived from the original on November 16, 2021.

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