Ken Musgrave
Forest Kenton Musgrave (16 September 1955 – 14 December 2018) was a professor at The George Washington University in the USA. A computer artist who worked with fractal images, he worked on the Bryce landscape software and later as CEO/CTO of Pandromeda, Inc. developed and designed the innovative MojoWorld software.
Education
He obtained his Ph.D in Computer science from Yale University in 1993, writing his thesis on Methods for Realistic Landscape Imaging.[1] He was referred to by fractal pioneer Benoît Mandelbrot as being "the first true fractal-based artist".[2]
Software work
Musgrave designed the initial fractal-based programs on which Bryce was based, and later worked on designing the Deep Materials Lab component of Bryce.
His work was featured in an article in the January 1996 Scientific American (Gibbs, "Playing Slartibartfast with Fractals") which discussed fractal curves. The article also described software he had designed which would generate entire Earth-size planets using semi-random procedural 3D, and then allow a user to fly or walk about that world, exploring mountains or forests, and choosing a scene to render to an image. The software eventually became a commercial release called MojoWorld, which went through three releases to end with version 3.1.1.
Cinema work
Musgrave received screen credits for digital effects in the films Titanic, Dante's Peak and Lawnmower Man. His MojoWorld software was used to procedurally generate background mattes and terrains on big-budget movies such as The Day After Tomorrow.
ZeniMax Media
Musgrave was technical advisor at ZeniMax Media parent company of videogame publisher Bethesda Softworks, at the time of famous releases such as the RPG Morrowind. [3]
Publications
- Texturing and Modeling: A Procedural Approach - F. Kenton Musgrave et al., 1998 - ISBN 0-12-228730-4
- Musgrave, F. Kenton (1993). "Methods for Realistic Landscape Imaging" (PDF).
See also
References
- ^ "Methods for Realistic Landscape Imaging" (PDF). kenmusgrave.com. 1993. Retrieved October 10, 2020.
- ^ Grant, Taylor (2014). When the Machine Made Art: The Troubled History of Computer Art. Bloomsbury. p. 170. ISBN 1623565618.
- ^ "ZeniMax Media Profile-Technical Advisory Board". ZeniMax.com. 2001. Archived from the original on October 8, 2001. Retrieved July 29, 2016.