AirBlade
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AirBlade | |
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![]() North American cover art | |
Developer(s) | Criterion Games |
Publisher(s) | |
Engine | RenderWare |
Platform(s) | PlayStation 2 |
Release |
|
Genre(s) | Extreme sports |
Mode(s) | Single-player, multiplayer |
AirBlade is an extreme sports video game developed by Criterion Games and published by SCEE in Europe and Namco in North America. It is the spiritual successor to the Dreamcast game TrickStyle. It was released on 9 November 2001 in Europe and 28 January 2002 in North America exclusively for the PlayStation 2.
Gameplay
The gameplay is very similar to the early Tony Hawk's video games. Players have a limited time to complete all the challenges in a level (such as knocking out a number of Henchmen or destroying searchlights), with small amounts of extra time awarded for each success. There is also an emphasis on tricks and combos, which fill up a Boost gauge allowing Ethan to move faster and jump higher.
Upon completing a level, the player is awarded a rank based on the time taken to complete the level, how many trick points were earned, the largest successive combo and the number of falls. These ranks range from A-D (D being the lowest rank possible to still pass the level), with an additional 'S' rank for extremely good performance. Any rank is sufficient to continue to the next level, but high ranks are needed to unlock certain playable characters.
Modes
Along with the single-player game, there is a multiplayer mode, similar to the first games in the Tony Hawk or Dave Mirra series. Such modes were Score Attack and Party Score Attack modes. One additional mode unlike the other trick based simulators was Ribbon Tag. In Ribbon Tag, two players start on opposite ends of a map and must race to the center to obtain a small piece of caution tape. Once either player has the tape, the other player without the tape must recapture the tape. Holding the tape adds to your score every few seconds. The longer the tape is held though, the longer it gets. Players must employ what they have learned of the levels and skills learned in reaching higher ground to keep away from each other.
Story
Oscar had just perfected his prototype for a Hoverboard called the AirBlade when the GCP Corporation decided to shut down the project. A frustrated Oscar smuggled his invention home, but was tracked down and kidnapped by his former boss. His roommate and keen skater Ethan finds the AirBlade hidden in the apartment, and decides to use it with the help of Hacker friend Kat to get Oscar back.
Reception
Aggregator | Score |
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GameRankings | 73.12%[1] |
Metacritic | 70/100[2] |
Publication | Score |
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1Up.com | C+[3] |
Eurogamer | 6/10[4] |
GameSpot | 7.7/10[5] |
IGN | 7.7/10[6] |
AirBlade received mixed reviews from critics. It received a score of 73.12% on GameRankings[1] and 70/100 on Metacritic.[2]
Reviewers praised the tight controls and impressive graphics, with IGN claiming that the game was "a brilliant advertisement for the RenderWare graphics engine".[6]
However, 1UP.com and GameSpot both criticized the brutal difficulty, mainly caused by the linearity of the challenges - if one task has not been achieved when the time runs out, the player is forced to restart the level and try them all again.[3][5]
External links
References
- ^ a b "AirBlade for PlayStation 2". GameRankings. Retrieved 28 May 2013.
- ^ a b "Don't Starve for PlayStation 2 Reviews". Metacritic. Retrieved 28 May 2013.
- ^ a b "AirBlade Review". 1UP.com. Archived from the original on 4 October 2012. Retrieved 28 May 2013.
{{cite web}}
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ignored (|url-status=
suggested) (help) - ^ Taylor, Martin (7 March 2002). "AirBlade Review". Eurogamer. Retrieved 28 May 2013.
- ^ a b Davis, Ryan (29 January 2002). "AirBlade Review". GameSpot. Archived from the original on 10 June 2013. Retrieved 28 May 2013.
{{cite web}}
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ignored (|url-status=
suggested) (help) - ^ a b Smith, David (29 January 2002). "AirBlade Review". IGN. Retrieved 28 May 2013.