Anne Marie Schleiner

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Anne Marie Schleiner
Born (1970-12-29) December 29, 1970 (age 47)
New Media Artist
Performance Artist

Anne-Marie Schleiner (born 1970) is a theorist, an educator, a new media and performance artist, a hacktivist, a scholar, a gamer, and a curator.[1] Her work is focused on gender construction, ludic activism, situationist theory, political power struggles, experimental gaming design theory, urban play, the United States Military, avatar gender reification, the global south, and feminist film theory.

Schleiner's work is influenced by contemporary art, dada, 1970s performance art, net art, and conceptual art.[2]

Early life[edit]

Schleiner was born in 1970 in Providence, Rhode Island.[3]


In 1992 Schleiner received her B.A. in studio arts at the University of California, Santa Cruz.[4] She continued her education by receiving her MFA in computers in fine art from the CADRE Program at San Jose State University[5] Her dissertation, "Ludic Mutation: The Player's Power to Change the Game"[6] was written under the supervision of Professor Dr. Mireille D. Rosello at the Amsterdam School for Cultural Analysis at the University of Amsterdam and submitted in 2012.


Many of Schleiner's works are examples of video game art. Velvet-Strike, completed in 2002, is a modification to the military simulation game Counter-Strike. This work was created with Brody Condon and Joan Leandre. They invited other gamers to create patches, known as sprays, visual cyber graffiti that users would download, install, and use by shooting the sprays instead of bullets and the protest would then appear in the game.[7] Velvet-Strike was featured in the 2004 Whitney Biennial.[8] Another example of video game art, Operation Urban Terrain (OUT): A Live Action Wireless Gaming Urban Intervention mixes alternate reality gaming with public performance.[9] Using a portable internet connection, a projector and a team of technicians, the artist critiqued the Military Operations in Urban Territory (MOUT) military policies by playing and projecting America's Army at several places within New York City during the ongoing Republican National Convention of 2004.[10]

In 2003 her work H711 was included in an exhibition at the New Museum.[11]

Schleiner is credited with originating the concept of 'Ludic Mutation', which addresses the role that players of videogames take in changing a game. This happens in two registers, both in the design of the game itself, which is acknowledged as changed through the player's production and most especially in the reception of a game, which may mutate meaning away from the game author's original intent. As such it can be read as a challenge to the theory of procedural rhetoric, and as a contribution to the activist game and newsgame strands of so-called 'Games for Change'. Ludic Mutation also forms the sub-heading of her 2017 book 'The Player's Power to Change the Game: Ludic Mutation.'[12]


Schleiner currently teaches at the National University of Singapore in the Department of Communications and New Media.[13]


  1. ^ "Anne-Marie Schleiner". Video Data Bank. Retrieved 7 March 2015.
  2. ^ "Interview with Anne-Marie Schleiner". Rhizome. Retrieved 7 March 2015.
  3. ^ "Anne-Marie Schleiner". Akademie Schloss Solitude. Retrieved 7 March 2015.
  4. ^ Stalbaum, Brett. "ANNE-MARIE SCHLEINER and LUIS HERNANDEZ - ICAM lecture series". Rhizome. Retrieved 7 March 2015.
  5. ^ "MS ANNE MARIE SCHLEINER INSTRUCTOR". National University of Singapore. Retrieved 7 March 2015.
  6. ^ Schleiner, Anne-Marie (2012-01-01). "Ludic mutation: the player's power to change the game". Amsterdam: [s.n.]
  7. ^ Clarke, Andy (2007). Videogames and Art. Bristol, UK: Intellect. ISBN 9781841501420. OCLC 127259132.
  8. ^ Buckendorff, Jennifer. "The "Velvet-Strike" underground". Retrieved 7 March 2015.
  9. ^ "O . U . T". Retrieved 2017-03-10.
  10. ^ Mary, Flanagan, (2013-01-01). Critical play radical game design. MIT Press. ISBN 9780262518659. OCLC 935016500.
  11. ^ "Killer Instinct in the Zenith Media Lounge". Absolute Arts. Retrieved 7 March 2015.
  12. ^ Schleiner, Anne-Marie (2017). The player's power to change the game: ludic mutation. Amsterdam: Amsterdam University Press. ISBN 9789089647726.
  13. ^ Stratford, Sarah-Jane. "Video Games as Applied Design—Without Women as Designers". Slate's Blog XXfactor. Retrieved 7 March 2015.

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