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Apex Computer Productions

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Apex Computer Productions
IndustryVideo game industry
Interactive entertainment
HeadquartersUnited Kingdom
Key people
John Rowlands
Steve Rowlands

Apex Computer Productions was the brothers John and Steve Rowlands, British based game designers and programmers on the Commodore 64 in the late 1980s and early 1990s.[1]

They programmed in pure assembly language and their earliest commercial release was Cyberdyne Warrior, a platform shooter, for Hewson in 1989. Soon after, they entered a relationship with Thalamus, the game publishing arm of Zzap!64, who published their next game, Retrograde.

Thalamus relationship

During the development of their next game, Creatures, Apex signed up for a "Diary of a Game" feature in Zzap!64, where month by month the creation of Creatures was featured. This proved extremely popular among Zzap's readership. When released, all major publications gave the game a very high rating and it proved a major commercial success for Thalamus[citation needed].

After Creatures, Apex began work on the sequel Creatures II: Torture Trouble, still developing on the Commodore 64. In a startling coup - since Thalamus were associated with a rival magazine - Commodore Format (Future Publishing) secured the rights to serialise the development of the game, which again proved very popular. Creatures II was received favorably by the critics but ultimately did not sell well[citation needed] due to the declining popularity of the C64 platform. Creatures II focused more on the popular torture screens than on the side-scrolling platforming of Creatures.

Thalamus collapsed shortly after the publication of Creatures II, as the Commodore 64 had started to wane in popularity. Apex then decided to publish for themselves.

Solo

Mayhem in Monsterland was their swan song.[2] Platformers had become very popular, with Sonic The Hedgehog and Super Mario Bros. on the consoles. Mayhem was a game fashioned after Sonic, though mostly a direct descendant of Creatures.

Mayhem in Monsterland was given a "perfect" 100% score when reviewed by Commodore Format magazine.[3] This proved controversial both because the game contained bugs (not all stars could be collected on all levels), and because the Rowlands brothers had close ties with the magazine, documenting the development of the game in game diary features.

Games

References

  1. ^ Staff Writer (9 May 2011). "Museum of Computing launches bedroom coding days". ITProportal. Retrieved 28 January 2012.
  2. ^ Fabrizio Bartoloni (15 May 2009). "La vita oltre la morte del C64". Retrieved 28 January 2012.
  3. ^ https://commodoreformat.files.wordpress.com/2014/06/cf38_nov1993.jpg