Artillery Duel

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Artillery Duel
Artiller Duel Atari 2600 screenshot1.png
Screenshot of Artillery Duel
Developer(s) Xonox
Publisher(s) Xonox
Designer(s) John Perkins (Atari 2600)
Platform(s) Atari 2600, ColecoVision, Commodore 64, Commodore VIC-20, Bally Astrocade
Genre(s) Strategy game
Mode(s) Single-player

Artillery Duel is a strategy game[2][3] and artillery clone for home console and computer systems developed by Xonox. Artillery Duel was featured in a few double-ender configurations as well as in a single cartridge.


Artillery Duel takes gameplay common to many games of the time and adapts it to the limitations of the Atari 2600. The game consists of dueling cannons on either side of a hill or mountain of varying height and shape. Each player has control of the incline and force behind the shell launched, the objective being to score a direct hit on the opposing target. Where many versions gave the player a few tries on the same course, Artillery Duel switches to a new mountain after each turn. When the player does manage to hit the opposing cannon, the reward is a brief animation of comically marching soldiers at the bottom of the screen.


Danny Goodman of Creative Computing Video & Arcade Games said after visiting the summer 1982 Consumer Electronics Show that "the cleverest graphics award goes to Artillery Duel" for the Bally Astrocade, describing it as "really a graphics showpiece with a little bit of player interaction thrown in".[4]

See also[edit]


  1. ^ "Release date information". GameFAQs. Retrieved 2010-07-06. 
  2. ^ "MobyGames Description of Artillery Duel". MobyGames. Retrieved 2007-12-30. 
  3. ^ "Artillery Duel". Console Classix. Archived from the original on 1 January 2008. Retrieved 2007-12-31. 
  4. ^ Goodman, Danny (Spring 1983). "Home Video Games: Video Games Update". Creative Computing Video & Arcade Games. p. 32. 

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