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BlazBlue: Calamity Trigger

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BlazBlue: Calamity Trigger
The official arcade flyer for BlazBlue: Calamity Trigger, featuring (clockwise from the left): Ragna, Noel and Jin
Developer(s)Arc System Works
Designer(s)Toshimichi Mori
Yuuki Katou
Composer(s)Daisuke Ishiwatari
EngineTaito Type X2
Platform(s)Arcade, PlayStation 3, PlayStation Portable, Xbox 360, Microsoft Windows[5]
ReleaseArcade
PS3, Xbox 360
PSP
Microsoft Windows
Genre(s)Fighting game
Mode(s)Single-player, multiplayer

BlazBlue: Calamity Trigger (ブレイブルー カラミティ トリガー, Bureiburū: Karamiti Torigā) (Template:Pron-en[6]) is a fighting game developed by Arc System Works. The game's name is a portmanteau of "blaze" and "blue," with the "z" sound omitted in the Japanese pronunciation, rendering it similar to the word "brave" in pronunciation, and granting it that additional meaning.[7] The game is currently released for the Taito Type X2 arcade system board, with a 16:9 ratio and 768p resolution. It was released on November 19, 2008 in Japan and November 20, 2008 in the United States.[8] It was released on the PlayStation 3 and Xbox 360 home consoles on June 25, 2009 in Japan. A PC port of the game is been announced in Japan and stated to be released on March 2010.[9] A European release of the game is scheduled for the first quarter of 2010, without the Calamity Trigger subtitle.[3] A port for the PlayStation Portable, titled BlazBlue Portable (ブレイブルー ポータブル, Bureiburū Pōtaburu), has been announced for a February 2010 release in Japan.[4] A sequel featuring new content and characters, titled BlazBlue: Continuum Shift (ブレイブルー コンティニュアム シフト, Bureiburū: Kontinyuamu Shifuto) has also been announced, with planned arcade, PlayStation 3, and Xbox 360 releases.

Gameplay

BlazBlue is a traditional 2D fighter where two characters participate in a duel on a two dimensional plane. A round is called a "rebel" and one match can consist of one to five "rebels". To win a round, one player must either incapacitate the other by inflicting damage through various attacks to reduce health or by having more remaining health after the clock runs out if the rules of the match has one.

Every character has a weak, medium and strong attack. Also every character has a "unique" technique, called a Drive attack, which is different for each character. Those attacks are also known as "A", "B", "C" and "D". Various combos can be performed by every character through careful input of regular and drive attacks. A combo consists of two or more consecutive attacks that hit an opponent without them retaliating. As combos become longer, each attack will do less damage than normal to give the opponent a chance to retaliate. Grabs can be incorporated into combos also by pressing the "B" and "C" buttons at the same time. Occasionally, some attacks (e.g. Jin's Hirensou) will use portions of the player's heat gauge at the bottom of the screen. The heat gauge is filled by either dealing or receiving damage. When at a certain percentage, special moves called "distortion drives" can be performed. When a distortion drive is successfully performed and connects with the opponent, it deals massive damage and is visually flashier than normal attacks.

Along with attacks every character has two types of block. One is the regular block that can be broken with a "guard crush". That can be achieved by pushing the "guard libra" gauge all the way to the opponent's side through repeated attacks. If the opponent keeps blocking, then their guard can be broken, leaving them open for attack. The second type of block is a barrier block, which is initiated by blocking while holding the "A" and "B" buttons at the same time. A barrier block cannot be broken like a normal guard, but there is a limit on how long one can be held, which is indicated by the barrier gauge. If the barrier gauge empties, then the player will receive 150% damage until it regenerates to half-full.

Advanced tactics

A form of an advanced tactic is a "rapid cancel". These can be done after any attack to instantly cancel the character sprite's animation frames and reset back to the resting position. However this can only be done at the cost of 50% of the heat gauge.

Counters are the one of the easier tactics to perform. All that is required is for a player to strike their opponent while they are in the middle of an attacking animation to stop them in their tracks. This leaves an opponent open for a combo.

In addition to a player's regular block options, they can also "instant block", which requires stricter timing, but reduces the amount of time the character is stuck in their blocking animation and gives you a little heat.

If a player is under pressure from the opponent, a "barrier burst" can be done at any time to send the opponent away to create some space at the cost of having no barrier block and receiving 150% damage for the rest of the round. A barrier burst may also be used offensively to break the opponents guard (your character will still suffer the extra damage and be unable to barrier block for the remainder of the round).

Home version features

The PlayStation 3 and Xbox 360 versions includes all content from the arcade version, along with content exclusive to the console versions[10], including:

  • New music, animations, backgrounds and a console-exclusive story mode
  • Theme songs done by kotoko (Ao-Iconoclast) for the OP, Hironobu Kageyama (Omae no Tettsui ni Kugi wo Ute) for Bang's Fūrinkazan Theme, and a song by Noel's VA 'Kanako Kando', titled 'Love So Blue', which plays at various points during story mode.
  • The ability to switch between Japanese and English voices
  • Online multiplayer supporting up to six players, where 2 players play at a time and the remainder are able to watch the battle as spectators.
  • Special "Unlimited" versions of characters, which grant boss-like properties similar to the Gold and Black forms in Guilty Gear. Unlimited Ragna has Blood Kain mode always activated without its HP drain (Devoured by Darkness does not deactivate Blood Kain either). Unlimited characters can be fought and unlocked in the game's single player modes.
  • Unlockable Astral Heats (Instant kill moves) for all characters. Astral Heats require a full Heat gauge and the opponent to have 20% or less of their health, and can only be performed during the final round of a match (ie. the 3 round of a best of three match). Successfully using an Astral Heat will result in what is known as an Astral Finish.
  • The PlayStation 3 version includes remote play that allows users to play the game on a PSP after connecting it to their console.
  • In the limited edition US version a Blu-Ray disc for PS3 or DVD for Xbox 360 is included with a strategy guide and combo videos for every character. Also included is a 2 disc Limited Edition soundtrack with special remixes from Oh No.

Plot

Prior to the events of BlazBlue, humanity was on the verge of extinction from the "Black Beast", a creature of Darkness. The world was saved by six heroes who wielded magic. They helped humanity create "Armagus", a fusion of magic and technology, to defeat the Beast.

After the war, the Novus Orbis Librarium (the Library or NOL for short) was created to govern the world with the use of Armagus. A great deal of dissent was caused by the Library, partly due to Armagus' use in nearly every facet of society, and the widening socioeconomic gap between those who could and couldn't use Armagus. This dissent would eventually form years later into The Ikaruga Civil War, when the Ikaruga Union openly rebelled against the Library. After the war, the Library imposed a harsher rule on the world, punishing any rebellion against the Library with the death penalty.

In December A.D. 2199, several years after the Ikaruga Civil War, a branch of the Library was utterly destroyed by an SS-class rebel named "Ragna the Bloodedge" also known as the "Grim Reaper", in an attempt to destroy the entire Library. The Novus Orbis Librarium, hoping to stop him, immediately announced the largest bounty ever, available to anyone who could capture him. Interestingly, Ragna possesses a powerful form of Armagus known as the "Azure Grimoire" (Grimoire of the Blue in Japan), also known as the BlazBlue. This led the Librarium, as well as the Ikaruga Union and other fighters, to hunt Ragna not just for his bounty, but also his grimoire.

Characters

  • Ragna the Bloodedge
Character voice: Tomokazu Sugita (JP), Patrick Seitz (ENG), Raymond Stark (EUR)

The main protagonist of BlazBlue, who has destroyed several branches of the Library for unknown reasons. Consequently, he now has the highest bounty in NOL history on his head and all characters of the story are tied to him in some way.

  • Jin Kisaragi
Character voice: Tetsuya Kakihara (JP), David Vincent (ENG), Rolf Ragner (EUR)

A hero of the NOL during the Ikaruga war and commanding officer to Noel. He suddenly and unexpectedly abandoned his post, running to Kagutsuchi in search of Ragna.

  • Noel Vermillion
Character voice: Kanako Kondou (JP), Cristina Valenzuela (ENG), Katherin Rano (EUR)

A lieutenant in the NOL and a subordinate to Major Kisaragi, she has been sent to Kagutsuchi to retrieve him and use force if necessary. Throughout her adventure to seek him out she ends up in the most unexpected situations.

  • Iron Tager (TR-0009)
Character voice: Kenji Nomura (JP), Jamieson Price (ENG), Ren Koran (EUR)

Commonly referred to as the 'Red Devil' he works for a group known only as Sector Seven. He is in Kagutsuchi for unknown reasons.

  • Rachel Alucard
Character voice: Kana Ueda (JP), Mela Lee (ENG), Lisa Flay (EUR)

A mysterious vampire, she is the current head of the Alucard vampire family and is supposedly in Kagutsuchi only to relieve her boredom.

  • Taokaka
Character voice: Chiwa Saitō (JP), Philece Sampler (ENG), Danny Gonzalez (EUR)

A would-be 'vigilante', if she knew what that word meant, she has been sent by her village to capture 'Rawrgna' to get lots of money.

  • Litchi Faye-Ling
Character voice: Chiaki Takahashi (JP), Lauren Landa (ENG), Anna Rimmer (EUR)

The beautiful doctor of Orient Town and once-scientist is in search of a creature known only as Arakune, though her reasons and connections to the creature are unclear.

  • Arakune
Character voice: Takashi Hikida (JP), Spike Spencer (ENG), Rhonda Moore (EUR)

A creature teeming with insects that lives within the lowest levels of Kagutsuchi, he is moving above ground, attracted to the presence of the Azure.

  • Bang Shishigami
Character voice: Tsuyoshi Koyama (JP), Tony Oliver (ENG), Randy Kaye (EUR)

Once a proud ninja of Ikaruga he has become a vigilante, protecting a small group of survivors and hoping to gain enough money and fame to rebuild Ikaruga. Finding out that Ragna has been spotted in town, he won't quit until he has brought the criminal to justice!

  • Carl Clover
Character voice: Miyuki Sawashiro (JP), Michelle Ruff (ENG), Miyako Sell (EUR)

A talented vigilante, he and his doll Nirvana, whom he refers to as Ada, have come to Kagutsuchi in pursuit of Ragna, his Azure grimoire, and the bounty on his head.

  • Hakumen
Character voice: Tetsuya Kakihara (JP), David Vincent (ENG), Matthew Angeles (EUR)

Known as the "White Knight", he is one of the six heroes. Where he has been and why he has chosen to reappear now is a mystery.

  • ν-13
Character voice: Kanako Kondou (JP), Cristina Valenzuela (ENG), Katherin Rano (EUR)

A strange cyborg hidden deep within the NOL branch. Little is known about her other than her one objective: find Ragna.

Downloadable content

Downloadable content has been released for BlazBlue: Calamity Trigger. 4 additional color palettes for each character can be purchased through the Xbox Live Marketplace for 320 Microsoft points and PlayStation Network for $1.99. There are four color packs. Type A includes 4 additional color palettes for Rachel, Tager, Litchi, and Arakune. Type B includes 4 additional color palettes for Ragna, Jin, Noel, and Carl. Type C includes 4 additional color palettes for Taokaka, Bang, Hakumen and v-13. All additional colors may be purchased in a bundle for 400 Microsoft points and $4.99 on the Playstation Network. Unlimited versions of Ragna, Rachel, Hakumen and v-13 may also be purchased in favor of unlocking them through the game.

Reception

The console versions have received positive reviews, with scores of 88% on Game Rankings and 88 out of 100 on Metacritic.[11][12][13][14] Praise has been given for the depth of gameplay in spite of a comparatively small roster as well as an excellent online component. Blazblue's plot has also been surprisingly well-received, many reviews noting it as well-conceived and exceptional amidst the often lackluster and convoluted stories that the fighting game genre has.

Both console versions of the game debuted in the top ten of Japanese sales charts during their week of release. The PlayStation 3 version entered at number five with 34,000 units sold and the Xbox 360 entered at number 6 with 25,000 units sold.[15]

Sequel and Spinoffs

After the release of the console version of BlazBlue, a sequel was announced by Arc System Works, titled BlazBlue: Continuum Shift (ブレイブルー コンティニュアム シフト, Bureiburū: Kontinyuamu Shifuto). The game runs on the same Taito Type X2 hardware and introduces a variety of changes to the gameplay mechanics and balance, two new playable characters, and a completely new storyline set a week after the original title's true ending. It was released on November 20, 2009 in Japan, and though Aksys Games does not plan to distribute the arcade in the United States, the Japanese version does include an optional English localization that completely translates the game's text, and English-language instructions can be downloaded from the official Japanese site.

An official radio show, BuruRaji (ぶるらじ, contraction of "BlueRadio"), is produced and released on Nico Nico Douga, featuring the antics of the game's voice actors through chibi versions of their characters, in the same style as the Teach Me, Miss Litchi! game segments. An official yonkoma gag manga series, BuruMan (ぶるまん, contraction of "BlueManga"), is published infrequently on the official website, and two comedic audio dramas have also been produced, titled BuruFesu 2009: Riot Summer (ぶるふぇす 2009 -Riot Summer-) and BuruFesu: Spring Raid (ぶるふぇす -Spring Raid-) (contraction of "BlueFestival"). A variety of other merchandise, including posters, artbooks, apparel, and figurines, has also been produced.

An official spinoff of the series has been announced for Nintendo DSiware entitled BlazBlue: Battle X Battle (ぶれいぶるー -バトル×バトル-, Bureiburū: Batoru x Batoru). The game appears to be adapted from Arc System Works' Kunio-kun no Chō Nekketsu! Daiundōkai. Up to four players can control chibi versions of BlazBlue characters from an overhead perspective, with an easy to learn control scheme. According to BuruRaji, it will be available for download in January 2010 for 500 points.[16]

Console Version Patch

On January 14th 2010, Arc System Works announced a downloadable patch for both the 360 and PS3 versions of the game. This patch is stated to correct several bugs, such as the odd volume glitches regarding Rachel's lightning attacks and "Omae no Tettsui ni Kugi wo Ute!" (the former being occasionally too loud, and the latter suddenly becoming very quiet when Bang is hit during the Fu-Rin-Ka-Zan). It will also update the netcode for smoother online play, and will allow players to join games which are already in progress. It will also allow system updates to be made to the game which, while unconfirmed at this point, imply that the sequel, Continuum Shift, may end up as a downloadable expansion pack. To coincide with this patch, a second set of downloadable color packs will be released, as well as the brand-new Unlimited characters from the PSP version. The new "Legion Mode" from the PSP version, however, has not been confirmed as of yet.

References

  1. ^ "2D Fighter BlazBlue Gets Release Date". kotaku.com, 2009-03-19. Retrieved on 2009-03-19
  2. ^ "BlazBlue Announced for North America". aksysgames.com, 2009-03-04. Retrieved on 2009-03-05
  3. ^ a b c Spencer (August 14, 2009). "New Characters Joining BlazBlue's Roster". Siliconera.com. Retrieved 2009-08-15.
  4. ^ a b "BlazBlue Getting the PSP Treatment". kotaku.com, 2009-10-04. Retrieved on 2009-11-05
  5. ^ [1]
  6. ^ Arc System Works. BlazBlue: Calamity Trigger. Aksys Games. Level/area: Teach me, Miss Litchi! Episode 1 - "Opening".
  7. ^ ""BlazBlue" Location Tests to Take Place in Akiba" (in Japanese). Akiba Keizai Shimbun. 2008-05-09. Retrieved 2009-07-25.
  8. ^ "2D Fighting Game Fans Roars, the latest PV of "BlazBlue" is released!" (in Japanese). Famitsu. 2008-08-18. Retrieved 2008-08-20.
  9. ^ [http:http://www.amazon.co.jp/%E3%82%BB%E3%82%AC-BLAZBLUE/dp/B0032UX6D8/ref=sr_1_sc_2?ie=UTF8&qid=1264338465&sr=8-2-spell "Amazon.co.jp: BLAZBLUE: ソフトウェア"] (in Japanese). Amazon.co.jp. Retrieved 2010-01-26. {{cite web}}: Check |url= value (help)
  10. ^ "BlazBlue: Calamity Trigger Comes This Summer 2009". IGN PS3. 2009-03-06. Retrieved 2009-03-06.
  11. ^ a b "BlazBlue: Calamity Trigger (xbox360) reviews at Metacritic.com". Metacritic.com. Retrieved 2009-08-15.
  12. ^ a b "BlazBlue: Calamity Trigger (ps3) reviews at Metacritic.com". Metacritic.com. Retrieved 2009-08-15.
  13. ^ a b "BlazBlue: Calamity Trigger for Xbox 360 - GameRankings". GameRankings.com. Retrieved 2009-08-15.
  14. ^ a b "BlazBlue: Calamity Trigger for PlayStation 3 - GameRankings". GameRankings.com. Retrieved 2009-08-15.
  15. ^ Graft, Kris (July 2, 2009). "Japanese Charts: Wii Sports Resort Logs Big Sales". Gamasutra.com. Retrieved 2009-08-15.
  16. ^ http://www.siliconera.com/2009/12/11/blazblue-battle-x-battle-gets-cute-for-nintendo-ds/