Candy Box

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Candy Box
Type of site Role-playing video game
Owner aniwey
Created by aniwey
Website candies.aniwey.net
Alexa rank 106,919 (November 2013)[1]
Registration Yes
Current status Active

Candy Box is a incremental browser video game series featuring ASCII art.

Development[edit]

Candy Box was developed over a period of two months by indie game developer "aniwey",[2] a 19-year-old student from Caen, France, and released in April 2013.

A sequel, titled Candy Box 2, was released on October 24, 2013.[3] The typescript source code of Candybox2 was released under the GPLv3.[4]

Gameplay[edit]

Candy Box starts with no more than a save button and a candy counter.

The game revolves around candies, which players begin to receive at a rate of one per second; however this number may increase with further gameplay. Gameplay appears very sparse initially, but options appear as the player performs actions.[2] For example, candy can be eaten or used to purchase items.[5] Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.

Reception[edit]

Kotaku noted that "Candy Box's curious combination of ASCII 'graphics', role-playing elements and resource management has caught on with hundreds of thousands."[6] According to Mashable, the "charming ASCII art style belies a very deep game that can quickly get addictive".[7] PC Gamer editor Shaun Prescott found the game particularly addictive, describing it as "Cow Clicker as RPG."[5] Justin Davis of IGN stated that, together with A Dark Room and Cookie Clicker, Candy Box has become one of the most well-known incremental games.[8]

The successor Candbox 2 received broad public reception[9][10][11][12] and was recommended in a PC World review in October 2013 with the words "Play this right now".[13]

See also[edit]

References[edit]

External links[edit]