Candy Box!

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Candy Box
Type of site
Role-playing video game
Owner aniwey
Created by aniwey
Alexa rank 106,919 (November 2013)[1]
Commercial No
Registration Yes
Current status Active

Candy Box is a incremental browser video game series featuring ASCII art.


Candy Box was developed over a period of two months by indie game developer "aniwey",[2] a 19-year-old student from Caen, France, and released in April 2013.

A sequel, titled Candy Box 2, was released on October 24, 2013.[3] The typescript source code of Candybox2 was released under the GPLv3.[4]


Candy Box starts with no more than a save button and a candy counter.

The game revolves around candies, which players begin to receive at a rate of one per second; however this number may increase with further gameplay. Gameplay appears very sparse initially, but options appear as the player performs actions.[2] For example, candy can be eaten or used to purchase items.[5] Players can eventually undertake quests and kill monsters in order to gain candy. By performing quests, the player obtains items which can be accessed in their inventory.


Kotaku noted that "Candy Box's curious combination of ASCII 'graphics', role-playing elements and resource management has caught on with hundreds of thousands."[6] According to Mashable, the "charming ASCII art style belies a very deep game that can quickly get addictive".[7] PC Gamer editor Shaun Prescott found the game particularly addictive, describing it as "Cow Clicker as RPG."[5] Justin Davis of IGN stated that, together with A Dark Room and Cookie Clicker, Candy Box has become one of the most well-known incremental games.[8] Rock, Paper, Shotgun named Candy Box number 21 of The 50 Best Free Games on PC in 2016.[9]

Its successor, Candy Box 2, received broad public reception[10][11][12][13] and was recommended in a PC World review in October 2013 with the words "Play this right now".[14]


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