Screenshot of CatChum title screen.
CatChum was made within the limitations of Kaypro's early text-only computers. As a result, the maze is made from a series of dashes and other punctuation marks. The Pac-Man character is a letter C, which goes from upper to lower case intermittently (to simulate a chomping Pac-Man). The four ghosts are capital As (which turn to lowercase Ms when the CatChum Pac-Man chomps a power-pellet), and the "fruits" are represented by dollar signs. One of the major down sides of this clone is that Kaypros of that era did not have the ability to flip the text characters. As a result, even when the character is chomping pellets on his left, for example, his chomping mouth is still on the right.
There is no sound. Instead, flashing text messages appear every now and then saying things like "Get Set!", "Get Ready!" or "Go for it!"
- "CatChum". BAM Publications. MicroTimes. 2: 48–49. 1985.
- "CatChum". InfoWorld. 44. 5: 109. 1983.
|This article about a video game released for 8-bit computers is a stub. You can help Wikipedia by expanding it.|