Crazy Machines
Crazy Machines | |
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Developer(s) | FAKT Software |
Publisher(s) | Novitas Publishing DTP Entertainment Pepper Games Viva Media |
Platform(s) | Windows, Macintosh, Nintendo DS, iOS, Wii |
Release | October 2005
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Genre(s) | Puzzle |
Mode(s) | Single-player |
Crazy Machines is a puzzle computer game created by a FAKT Software GmbH. Crazy Machines based many of its ideas on The Incredible Machine series of games.[1] The player is given a set of mechanical components to construct a Rube Goldberg-style or Heath Robinson-style intricate machine to solve a goal and advance to the next puzzle in the game.
An iOS version of the game was released in 2009.[2]
Gameplay
In the game, players build imaginative machines that turn cranks, rotate gears, pull levers, and more to build a unique contraption. The player can solve more than 200 challenging puzzles and experiment with gears, robots, explosives, and more in a virtual lab. The game uses a physics engine to simulate various in-game variables such as air pressure, electricity, gravity, and particle effects.
See also
References
- ^ Schiffler, A. New Game Physics: Added Value for Transdisciplinary Teams - Appendix, Crazy Machines, 11 March 2012, Ph.D. Theses, University of Plymouth, UK. Retrieved 23 Feb 2015.
- ^ dtp entertainment AG, Crazy Machines: Award-winning physics puzzle is now available for iPhone and iPod Touch, Press Release, 23 Apr 2009. Retrieved 23 Feb 2015.
External links
- PDF solutions for all officially released experiment packs
- Review in School Library Journal, September 2007.
- Review in Power to Learn.
- Machines is Up to the Challenge Washington Post, March 2006.