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Dana S. Nau

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Dana S. Nau
BornDecember 1951
Illinois
NationalityUnited States
Alma materDuke University - Ph.D., 1979
University of Missouri-Rolla - B.S., 1974
Known forautomated planning and scheduling, HTN planning, game tree pathology
Scientific career
FieldsComputer Science, Artificial Intelligence
InstitutionsUniversity of Maryland, College Park

Dana S. Nau is a Professor of Computer Science and Systems Research at the University of Maryland Department of Computer Science in College Park, where he has done research in automated planning and scheduling, game theory, cognitive science, and computer-aided engineering. He has many PHD students, including Qiang Yang who graduated in 1989. He has more than 300 publications[1] and several best-paper awards. Some of his accomplishments include the discovery of game tree pathology,[2] the development of the SHOP and SHOP2[3] HTN planning systems, and the book Automated Planning: Theory and Practice (ISBN 1-55860-856-7).[4] He is a Fellow[5] of the AAAI.

Honors

References

  1. ^ http://www.cs.umd.edu/~nau/publications.html
  2. ^ Nau, Dana (1982). "An investigation of the causes of pathology in games". Artificial Intelligence. 19 (3): 257–278. doi:10.1016/0004-3702(82)90002-9.
  3. ^ http://www.cs.umd.edu/projects/shop/
  4. ^ http://www.laas.fr/planning
  5. ^ http://www.aaai.org/Awards/fellows-list.php
  6. ^ ACM Names Fellows for Computing Advances that Are Transforming Science and Society, Association for Computing Machinery, accessed 2013-12-10.