Jump to content

Danganronpa: Unlimited Battle

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Alexandra IDV (talk | contribs) at 13:46, 4 September 2016. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Danganronpa: Unlimited Battle
Title screen featuring (left to right) Hajime Hinata, Monokuma, and Makoto Naegi
Developer(s)Spike Chunsoft
Publisher(s)Spike Chunsoft
SeriesDanganronpa
Platform(s)iOS, Android
Release'iOS'Android
Genre(s)Action
Mode(s)Single-player, multiplayer

Danganronpa: Unlimited Battle (Japanese: ダンガンロンパ-Unlimited Battle-) was an action video game in the Danganronpa series, developed by Spike Chunsoft. It was released in Japan for iOS and Android platforms in January and April 2015, and ceased operations in November 2015. The gameplay involved using the touchscreen to shoot the characters from the player's team, similarly to billiards, towards enemies in a confined arena area. The game was free to play, and featured in-game currency purchased through microtransactions, used to gain access to new content or get advantages in gameplay.

Video game journalists questioned the choice to use the Danganronpa series to create a touchscreen-based action game, but still felt that it should be given a chance; one noted that the game retained the style of the previous games in the series, however, and one called it unusually good for its genre. By May 2015, over 700,000 user accounts had been registered for the game.

Gameplay

The player shoots their characters towards enemies in a billiards-like fashion.

Contrary to the visual novels Danganronpa: Trigger Happy Havoc and Danganronpa 2: Goodbye Despair, Unlimited Battle was a co-operative action video game,[1] possible to be played by one to four players at a time,[2] and had no plot. The player would choose three Danganronpa characters, recreated in a chibi art style,[2][3] and be accompanied by a fourth character from another player's game in a confined arena-like area together with a number of enemy characters. The game was split into missions, each including a number of such arenas, followed by a boss battle. When the player finished certain missions and other tasks, they were rewarded with the in-game currency Monokuma Coins.[3] By spending such coins, the player could receive continues, gashapon-like unlockable content, refill their in-game stamina,[4] and buy cards that were not otherwise available through playing the game.[3]

Using touch controls, the player would aim with one of their characters and shoot them towards enemies in a billiards-like fashion, with the character bouncing off upon contact with enemies or walls until it ran out of momentum. After the player's turn was over, the enemies would do the same thing, and attack the player's characters. After a certain number of turns had passed, the player could choose to activate their characters' individual special attacks.[3]

As the player defeated enemies, the enemies would drop two types of items: cards, which either unlocked new characters or allowed the player to boost their characters' stats when increasing their level; and bullets, which could be used on cards that had been increased to their maximum level, to transform them into higher-ranking cards. The player could also find other power-up items scattered in the arenas, which could be used to increase the speed or strength of the player's character, recover health points, or make aiming easier.[3]

Release and reception

The game was first announced in December 2014 by developer Spike Chunsoft,[5] with the game receiving a promotional video on December 24, 2014.[6] It was released on January 7, 2015 for iOS,[7] and on April 17, 2015 for Android.[8] By May 2015, over 700,000 user accounts for the game had been registered.[9] The game was free to play and had in-app purchases, which allowed the player to buy Monokuma Coins.[1] In September 2015, Spike Chunsoft announced that microtransactions would be stopped on October 13, 2015, and that the game would end service a month later, on November 13.[10]

Richard Eisenbeis at Kotaku found the game fun and requiring skill and strategy, something he noted was unusual for its genre; he did however note that it felt repetitive.[3] Sinan Kubba at Joystiq questioned why Spike Chunsoft would chose a game known for "story of entrapment and murder mystery" as a game for a touchscreen action game, but ultimately felt the game should be given a chance based on the pedigree of the prior games in the series.[2] Chris Priestman at Pocket Gamer echoed these sentiments, stating that it might be the oddest game in the series yet, and called the game's action "madcap" and "explosive".[11] Alex Carlson at Hardcore Gamer said that the game looked simple, but still thought that it retained the series' "twisted style" and "bizarre charm".[12]

References

  1. ^ a b Spencer (2014-12-18). "Danganronpa Reimagined As A Cooperative Action Game". Siliconera. Archived from the original on 2015-12-08. Retrieved 2015-01-08. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  2. ^ a b c Kubba, Sinan (2014-12-17). "Danganronpa Unlimited Battle brings tap-heavy havoc to iOS". Joystiq. AOL. Archived from the original on 2015-11-05. Retrieved 2015-01-09. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  3. ^ a b c d e f Eisenbeis, Richard (2015-02-17). "The New Danganronpa Smartphone Game is Basically Billiards". Kotaku. Gawker Media. Archived from the original on 2016-08-24. Retrieved 2016-09-04. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  4. ^ James, Thomas (2014-12-17). "Danganronpa game announced for iOS". Gematsu. Archived from the original on 2016-05-02. Retrieved 2015-01-09. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  5. ^ Hannley, Steve (2014-12-17). "Spike Chunsoft Announces Danganronpa: Unlimited Battle". Hardcore Gamer. Archived from the original on 2015-02-20. Retrieved 2015-01-09. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  6. ^ "Danganronpa: Unlimited Battle iOS Game Previewed in Video". Anime News Network. 2015-12-24. Archived from the original on 2016-03-06. Retrieved 2015-04-17. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  7. ^ "ダンガンロンパ -Unlimited Battle- まとめ [iPhone/iPod]". Famitsu (in Japanese). Enterbrain. Archived from the original on 2015-10-09. Retrieved 2016-08-03. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  8. ^ "ダンガンロンパ-Unlimited Battle-[Android]". 4Gamer.net (in Japanese). Aetas Inc. Archived from the original on 2015-09-29. Retrieved 2016-08-03. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  9. ^ Spike Chunsoft (2015-05-12). "ダンガンロンパUB公式(ロンリミ) on Twitter" (in Japanese). Twitter. Archived from the original on 2016-08-03. Retrieved 2016-08-03. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  10. ^ Sato (2015-09-14). "Danganronpa's Smartphone Game To End Its Despair This November". Siliconera. Archived from the original on 2016-01-30. Retrieved 2016-08-03. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  11. ^ Priestman, Chris (2015-01-08). "Barmy, action-packed pinball-type game Danganronpa: Unlimited Battles is out in Japan for iOS". Pocket Gamer. Games Press. Archived from the original on 2016-04-11. Retrieved 2015-04-17. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)
  12. ^ Carlson, Alex (2014-12-23). "Danganronpa: Unlimited Battle Trailer Drops". Hardcore Gamer. Archived from the original on 2016-08-03. Retrieved 2016-08-03. {{cite web}}: Unknown parameter |dead-url= ignored (|url-status= suggested) (help)