Draco (programming language)
Appearance
Paradigm | imperative (procedural), structured |
---|---|
Designed by | Chris Gray |
First appeared | early 1980s, discontinued around 1990 |
Typing discipline | static, strong, manifest |
Draco was a shareware programming language created by Chris Gray. First developed for CP/M sytems, Amiga version followed in 1987.[1]
Although Draco, a blend of Pascal and C,[2] was well suited for general purpose programming, its uniqueness as a language was its main weak point.[3] Gray himself used Draco for the Amiga to create a port of Peter Langston's game Empire.
References
- ^ Foust, John (August 1987). "The AMICUS Network, New Fish disks". Amazing Computing. Vol. 2, no. 8. PiM Publications. p. 85. ISSN 0886-9480.
- ^ "PD Toolbox". AmigaWorld Tech Journal. Vol. 1, no. 1. IDG Communications. April 1991. p. 24. ISSN 1054-4631.
- ^ Quaid, Patrick (May 1988). "Proletariat Programming A Look at Freely Distributable Compilers for the Amiga". Amazing Computing. Vol. 3, no. 5. PiM Publications. p. 82. ISSN 0886-9480.
External links
- CP/M distribution
- Draco Author Chris Grays compiler page covering Draco
- Freeware Draco-to-C converter at Aminet
- Source code of Draco at Aminet