Dungeon Souls

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Developer(s)Lamina Studios
Publisher(s)Black Shell Media
Director(s)April Poland, Diogo Braga, Igor Grincu
Producer(s)April Poland
Designer(s)Mike Reñevo
Composer(s)Unfamiliar Identity, Joe O'Quinn, Christopher van Eijk, David Viano
EngineGameMaker: Studio
Platform(s)Microsoft Windows, Linux, macOS
  • WW: December 2, 2016
Genre(s)RPG, roguelike, strategy, adventure
Mode(s)Single-player, Local Co-Op

Dungeon Souls is a roguelike adventure video game developed by Lamina Studios, and published by Black Shell Media LLC. The game was released on July 7, 2015 for Microsoft Windows in Early Access. In the game, players select from one of 6 characters and travel throughout the game vanquishing enemies, slaying monsters, and collecting items.[1]


Dungeon Souls is a strategic real-time monster slaying and dungeon crawling adventure set in a retro, pixelated world. The game puts players in control of one of six playable characters, with the goal of traversing vast dungeons. After selecting a character, the player is thrust in the game world and is encouraged to activate all of the seals the sprawling dungeon before being led to the floor down to the next dungeon. On their adventure, players must defeat many different types of enemies, ranging from slimes, to skeletons and deadly traps. The game has permadeath, so when the player dies in the game, there isn't an option to respawn.[1]


Rock Paper Shotgun's Marsh Davies applauds the smooth gameplay and character classes, stating "It’s splashy, frantic and hugely enjoyable, and its classes are constructed with smart consideration of their asymmetry." He goes on to indicate that the design elements of the game borrow heavily from similar roguelikes, stating "Dungeon Souls makes no bones about that extent to which it borrows from its forebears, but, in its particular arrangement of classes, does offer a distinct tactical flavour of its own."[2]

Hardcore Gamer's James Cunningham heavily praises the game's execution, stating "It’s an irresistible gameplay loop when done well, and Dungeon Souls quickly sinks its hooks in and doesn’t let go."[3]


  1. ^ a b Oestreicher, Jason (July 25, 2015). "Unfinished: Giant Bomb". Rock Paper Shotgun. Retrieved Jan 17, 2016.
  2. ^ Davies, Marsh (July 13, 2015). "Dungeon Souls review (Early Access)". Rock Paper Shotgun. Retrieved Jan 17, 2016.
  3. ^ Cunningham, James (July 29, 2015). "The Endless Crypts And Powerups Of Dungeon Souls". Hardcore Gamer. Retrieved Jan 17, 2016.