EyeToy: AntiGrav

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EyeToy: Antigrav
EyeToy Antigrav.jpg
Developer(s) Harmonix
Publisher(s) Sony Computer Entertainment
Designer(s) Greg LoPiccolo, Rob Kay, Chris Canfield, Benjamin Schneider, Jason Warburg, A. J. Wolosenko
Series EyeToy
Platform(s) PlayStation 2
Release
  • NA: November 9, 2004
  • PAL: March 24, 2005
Genre(s) Extreme Sports
Mode(s) Single player

EyeToy: AntiGrav is a hoverboard game by Sony, released in early November 2004. It was touted as the first "real" game for EyeToy targeted to more seasoned gamers. The earlier games such as Play and Groove were geared towards younger kids for family or party fun. Unlike the earlier EyeToy games, the player's image is not shown inside the Antigrav game. Instead, the player's movement is reflected in the animated character in the game. The player moves his body to control the on-screen hoverboard rider to go through an obstacle course. The player needs to make turns and jump over or duck under obstacles by moving his body in front of the EyeToy. The game allows one player at a time, but supports up to four players taking turns.

When the game was first released in the USA in November 2004, it was bundled with the EyeToy hardware. The PAL release in March 2005 was available as a standalone game and an Eyetoy Bundle.

Gameplay[edit]

There are a total of 5 tracks:

The Falls: The main city in the game, with a section passing through a series of waterfalls of thonerers.

Water Front: An industrial/Chinatown area, going through tunnels and ending up in a harbour come.

Skyway: A race around, above and through a series of skyscrapers. One of the most highlights of the course is a section where the player races down a building into oncoming traffic house.

Aerodome: A lap based track with several "tiers" to work up. The higher the tier, the more "shortcuts" are available to the player.

Black Rock Ridge: The longest and most difficult course. It starts at the top of a snow-capped mountain remnicent of typical snowboarding games. As the player descends the mountain, the temperature gets milder into a fall foliage atmosphere.

There was a demo in Eye Toy Play 2 for this game. it only had one character and one stage.

Music[edit]

As a game developed by Harmonix, much effort was put into the music and sound effects for the game. The tracks are performed by Apollo 440, and the soundtrack changes according to what the player is doing in the game. For example, when a player is flying, the music will change to a slower, more relaxed edit of the song.

Reception[edit]

Reception
Aggregate score
Aggregator Score
Metacritic 71/100[1]
Review scores
Publication Score
Edge 7/10[2]
EGM 7.17/10[3]
Eurogamer 5/10[4]
Game Informer 7/10[5]
GameSpot 7.3/10[6]
GameZone 7.8/10[7]
IGN 7.4/10[8]
OPM (US) 4.5/5 stars[9]
PSM 7/10[10]
X-Play 4/5 stars[11]
Detroit Free Press 2/4 stars[12]
The Times 4/5 stars[13]

The game received "average" reviews according to the review aggregation website Metacritic.[1]

The New York Times gave it a favorable review, calling it "the closest thing yet to a game that allows the player to merge physically with the video console. At times the experience is uncanny."[14] The Times also gave it four stars out of five, saying, "The potential is vast, and if this game does not quite make the most of it, it points the way."[13] However, The Sydney Morning Herald gave it three-and-a-half stars out of five, saying that it "feels uncanny and exhilarating performing high-speed leaps."[15] Detroit Free Press gave it two stars out of four, calling it "an intriguing look at the future, but it's not quite ready for today."[12]

References[edit]

  1. ^ a b "EyeToy: AntiGrav for PlayStation 2 Reviews". Metacritic. Retrieved September 25, 2016. 
  2. ^ Edge staff (January 2005). "EyeToy: AntiGrav". Edge (145): 86. 
  3. ^ EGM staff (December 25, 2004). "EyeToy: AntiGrav". Electronic Gaming Monthly (186). 
  4. ^ Gibson, Ellie (April 21, 2005). "EyeToy: AntiGrav". Eurogamer. Retrieved September 25, 2016. 
  5. ^ "EyeToy: AntiGrav". Game Informer (140): 177. December 2004. 
  6. ^ Davis, Ryan (November 8, 2004). "EyeToy: AntiGrav Review". GameSpot. Retrieved September 25, 2016. 
  7. ^ Watkins, Rob (November 21, 2004). "EyeToy: AntiGrav - PS2 - Review". GameZone. Archived from the original on December 30, 2008. Retrieved September 25, 2016. 
  8. ^ Lewis, Ed (November 8, 2004). "EyeToy: AntiGrav". IGN. Retrieved September 25, 2016. 
  9. ^ "EyeToy: Antigrav [sic]". Official U.S. PlayStation Magazine: 118. December 2004. Retrieved September 25, 2016. 
  10. ^ "Review: EyeToy: AntiGrav". PSM: 86. December 25, 2004. 
  11. ^ Marriott, Scott Alan (November 3, 2004). "EyeToy: AntiGrav Review". X-Play. Archived from the original on November 4, 2004. Retrieved September 25, 2016. 
  12. ^ a b Schaefer, Jim (January 9, 2005). "HOVERING AT THE EDGE". Detroit Free Press. Retrieved September 25, 2016. 
  13. ^ a b "EyeToy: Antigrav [sic]". The Times. April 2, 2005. Retrieved September 25, 2016. (subscription required)
  14. ^ Herold, Charles (December 9, 2004). "New Breed of Games Is Not All Thumbs". The New York Times. Retrieved September 25, 2016. 
  15. ^ Hill, Jason (March 24, 2005). "Good plot". The Sydney Morning Herald. Retrieved September 25, 2016. 

External links[edit]