Fightcade

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Fightcade
Fightcade 2.0 logo.svg
Developer(s)Pau "Pof" Oliva
Papasi
Stable release
0.42 / September 1, 2015; 4 years ago (2015-09-01)
Operating systemMicrosoft Windows, OSX, Linux
TypeFreeware
LicenseGNU GPL 2.0
Websitehttps://www.fightcade.com/

Fightcade is a software client used to enable networked multiplayer play of various arcade and home console systems via emulation. Fightcade utilizes networking middleware GGPO to mitigate the effects of network latency on gameplay, and functions as a successor of GGPO's now-defunct matchmaking client.

History[edit]

GGPO, the networking middleware which Fightcade uses for facilitating online play, was created by Tony Cannon in response to the poorly-received netcode of the 2006 Xbox 360 re-release of Street Fighter II: Hyper Fighting.[1] GGPO was originally bundled with a client that enabled users to play networked multiplayer games via an embedded emulator. The GGPO client supported a wide variety of popular arcade games, such as Street Fighter II, King of Fighters, and Metal Slug.

Pau "Pof" Oliva, one of Fightcade's major contributors, noted that the GGPO client often suffered from intermittent service, sometimes going offline for several days at a time. Expressing concern over the future of GGPO, Oliva began work on Fightcade during a prolonged GGPO service outage. Oliva originally intended to only use the Fightcade client amongst friends, but positive reception from beta testers encouraged him to publicly release the client.[2]

Fightcade launched into beta in late 2014, during a period where other contemporary netplay clients were noted to be largely unsupported by their creators, suffering from either lengthy outages or financial distress.[3] Following the discontinuation of the GGPO client, Fightcade now functions as the GGPO client's de facto successor.

A significant portion of Fightcade's functionality was developed through reverse-engineering GGPO's client; Fightcade would go on to inherit many of the GGPO client's features. New features exclusive to Fightcade were also implemented, such as network hole punching, which forgoes the need to port forward when connecting to other users, and replays, which enable users to re-watch their game matches at a later time.[2]

In October 2017, Fightcade 2.0 was released through a limited public beta.[4] Features added in 2.0 include an overhauled GUI and an updated version of the bundled emulator, which enables Fightcade to support a broader range of arcade and console hardware.[5]

Design[edit]

Fightcade contains a built-in emulator, "FinalBurn Alpha", which it uses to run supported games. GGPO is utilized for online multiplayer play, affording Fightcade the same "rollback" lag mitigation techniques present in GGPO's original client.

The software client supports a large variety of arcade hardware, including many Capcom boards (CPS-1, CPS-2, CPS-3) and SNK's Neo Geo. With the beta release of Fightcade 2.0, Fightcade features preliminary support for the Sega Genesis and TurboGrafx-16.[6]

References[edit]

  1. ^ Orland, Kyle (April 22, 2011). "Interview: How A Fighting Game Fan Solved Internet Latency Issues". gamasutra.com. Retrieved January 31, 2018.
  2. ^ a b Learned, John (June 23, 2015). "A Fighting Chance to Live: The Story of FightCade". usgamer.net. Retrieved February 6, 2018.
  3. ^ kuroppi (November 7, 2014). "Fightcade is released – Online gaming for ST". strevival.com. Retrieved January 29, 2018.
  4. ^ "The latest beta version of FightCade goes live, for accounts from 2015 and older". shoryuken.com. October 30, 2017. Retrieved February 6, 2018.
  5. ^ Lanier, Corey (March 9, 2017). "Latest Closed Beta Preview of Fightcade Shows Newest Version Is Close to Completion". shoryuken.com. Retrieved February 6, 2018.
  6. ^ Cruz, Carlo (October 27, 2017). "FightCade 2 enters closed beta, supports over 3500 games". iplaywinner.com. Retrieved February 6, 2018.

External links[edit]