Jump to content

Five Nights at Freddy's 3

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by 98.175.171.45 (talk) at 23:06, 5 May 2016. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Five Nights at Freddy's 3
Steam storefront header
Developer(s)Scott Cawthon
Publisher(s)Scott Cawthon
SeriesFive Nights at Freddy's
EngineClickteam Fusion 2.5
Platform(s)Microsoft Windows, Android, iOS
ReleaseMicrosoft Windows'Android'iOS
Genre(s)Survival horror
Mode(s)Single-player

Five Nights at Freddy's 3 is an indie point-and-click survival horror video game created by Scott Cawthon, and the third entry in the Five Nights at Freddy's series. The game was released on Steam on March 2, 2015, for Android devices on March 7, 2015,[1] and for iOS devices on March 12, 2015.[2] A prequel to the game, Five Nights at Freddy's 4, was released on July 23, 2015.

Gameplay

Gameplay deviates from the previous games in the series slightly. In keeping with the first two installments, players are once again tasked with surviving a week of night shifts, the difference this time being that there is only a single animatronic present (though some of the animatronics from earlier in the series return in the form of phantoms, which are unable to harm the player directly, but can impede efforts to survive during the night shifts). The game takes place in a horror attraction named Fazbear's Fright, which is referred to in-game as residing on the site of a former Fazbear Entertainment restaurant. The attraction aims to capitalize on the previous incidents that occurred at the various restaurants formerly operated by Fazbear Entertainment. Players must monitor two different camera systems (security cameras within the building, and cameras within the ventilation system) and three subsystems: Audio (which is used to lure the animatronic away from the player's office), Security Cameras (used to observe and track the animatronic's position), and Ventilation (which the player is told must be kept running in order to avoid seeing hallucinations during the shift). The subsystems can, and will, fail periodically, and must be rebooted immediately to avoid undesirable effects.

The game consists of five nights, increasing in difficulty, and completing all five unlocks an even more challenging "Nightmare" night. Between nights, the player is able to play one of several low-resolution minigames as the animatronics from the first game, with several vague hints scattered around the minigames for players to decipher. Players who decipher these hints will unlock the "good ending", as well as bonus content such as additional minigames and a cheat menu.[3]

Plot

Five Nights at Freddy's 3 is set thirty years after Freddy Fazbear's Pizza closed its doors and is torn down.[4] The player assumes the role of a newly hired employee at Fazbear's Fright, a horror-themed attraction based on the unsolved mysteries of Freddy Fazbear's Pizza, constructed using artifacts and remains salvaged from the original restaurants. During the week before the attraction is scheduled to open to the public, the player must watch over the facility from the security office during the night shift (12:00 am to 6:00 am game time), using a network of surveillance cameras placed in the rooms and air vents.[5] In addition, the player must monitor the status of three operating systems — cameras, audio, and ventilation — and reboot them whenever they begin to malfunction. Camera problems cause the video feeds, already poorly lit and distorted, to become totally obscured by static. System failures can occur on their own or be triggered by the appearance of phantoms of animatronics from the previous games.

After the first night, the staff at Fazbear's Fright uncover a deteriorated, heavily damaged rabbit animatronic, which they refer to as Springtrap. The player must now prevent it from entering the office and attacking; if this happens, the game ends. The player can seal off the air vents at certain points to block its progress, but cannot seal the door or air vent that lead directly into the office. The audio system can be used to play sound effects that draw it away from the office.[6] If the ventilation system fails, the player's field of vision begins to fade, allowing Springtrap to reach the office and attack more easily; the player may also begin to hallucinate seeing more than one Springtrap on the video feeds before the real one may attack.

As the nights progress, the player hears a series of instructional cassette tapes, similar to the telephone calls from the first two games, that instruct employees how to operate the Springtrap suit, which can be worn by both humans and animatronic endoskeletons. However, later tapes discourage usage of the suit by employees due to a series of fatal accidents involving the failure of the suit's spring-lock mechanism.[7] Low-resolution minigames between nights hint at the restaurant's troubled past, with the first four nights' minigames depicting the original animatronics following a dark purple animatronic before being violently disassembled by a 'purple man', previously seen in the minigames of Five Nights at Freddy's 2, as the man responsible for the various murders that occurred throughout the franchise's history. In the fifth night's minigame, the ghosts of the five children who inhabited the animatronics corner the purple man, who attempts to protect himself by hiding in the Springtrap suit. However, the suit's faulty spring-lock mechanism fails, and the purple man is crushed as the children fade away, leaving their killer to bleed to death.[8]

Unlike the previous entries, Five Nights at Freddy's 3 contains two endings, depending on whether the player has found and completed all of the hidden minigames within the main game. Some of these are only available on specific nights, while others can be accessed during any night. The "bad ending" is attained from completing the game without completing all the hidden minigames, and shows a screen depicting the heads of the five animatronics from the first game with lit-up eyes, showing that the ghost children are still trapped. Completing all the hidden minigames before completing the game earns the "good ending", which is the same screen as described previously but with the animatronics' heads turned off, indicating that the ghost children are freed.

Completing all five nights unlocks a bonus night, "Nightmare", which boosts the game's difficulty, similar to "Night 6" in the previous titles. While playing the mode, an archived recording states that all Freddy Fazbear Pizza locations' safe rooms, an additional emergency room not recorded in the animatronics' AI or security systems,[9] will be permanently sealed, instructing employees to tell no one of their existence.[10] When this night is completed, a newspaper clipping reveals that Fazbear's Fright is destroyed in a fire shortly after the events of the game, and that any salvageable pieces from the attraction are to be auctioned off.[11] However, brightening the image reveals Springtrap in the background, which suggests he somehow survived, leaving his fate unknown.

Development

In January 2015, a new image was uploaded to Scott Cawthon's website, teasing a third entry in the series.[12] A short while later, a second image was released, depicting the redesigned animatronics from the second game apparently scrapped.[13] Various teaser images followed, before a trailer was released on January 26, 2015.[14] The game was posted (and later accepted) onto Steam Greenlight the same day.[15]

Release

A demo for the game was released to selected YouTubers on March 1, 2015, with the full game being released hours later on March 2, 2015.[4] On March 7, 2015, a mobile port was released for Android devices, and for iOS on March 12, 2015.[citation needed]

Reception

Metacritic's aggregate reviews for Five Nights at Freddy's 3 has received an average score of 71 out of 100,[17] whereas GameRankings gave the game's PC version a 72.00% based on 4 reviews,[16] and the IOS version an 80%.[20]

Omri Petitte from PC Gamer gave Five Nights at Freddy's 3 a score of 77 out of 100, praising the reworked camera system, but commented on how the jumpscares from the other animatronics "felt a little stale by the third night." In a more critical review, Nic Rowen from Destructoid gave the game a 6.5 out of 10, saying that even though the game is "by far the most technically proficient and mechanically satisfying installment yet," he criticized Springtrap and Fazbear's Fright for lacking the "charm of the original cast and locations."

References

  1. ^ "Available on Android". Retrieved March 7, 2015.
  2. ^ "Now on iTunes!". Retrieved July 25, 2015.
  3. ^ Scott Cawthon (March 2, 2015). Five Nights at Freddy's 3 (PC). Scene: Extras menu.
  4. ^ a b "Surprise! Five Night's At Freddy's 3 Just Came Out". Kotaku. March 2, 2015. Retrieved March 3, 2015.
  5. ^ Scott Cawthon (March 2, 2015). Five Nights at Freddy's 3 (PC). Scene: Night 1 phone call. Like, the attraction opens in like, a week. So we had to make sure everything works, and nothing catches on fire![...]So not only will you be monitoring the people on the cameras they pass through, y'know, to make sure no one steals anything or makes out in the corner, but you'll also be a part of the show.
  6. ^ Scott Cawthon (March 2, 2015). Five Nights at Freddy's 3 (PC). Scene: Night 2 phone call.
  7. ^ Scott Cawthon (March 2, 2015). Five Nights at Freddy's 3 (PC). Scene: Night 4 phone call. After learning of an unfortunate incident at a sister location involving multiple and simultaneous spring-lock failures, the company has deemed the suits temporarily unfit for employees.
  8. ^ Scott Cawthon (March 2, 2015). Five Nights at Freddy's 3 (PC). Scene: Night 5.
  9. ^ Scott Cawthon (March 2, 2015). Five Nights at Freddy's 3 (PC). Scene: Night 3 phone call. As always, if there is ever an emergency, please note that there is a designated safe room. Every location is fitted with one extra room that is not included in the digital map layouts programmed into the animatronic or security systems.
  10. ^ Scott Cawthon (March 2, 2015). Five Nights at Freddy's 3 (PC). Scene: Nightmare phone call. "This is just to inform all employees that due to budget restrictions, the previously-mentioned safe rooms are being sealed at most locations.[...]Management also requests that this room not be mentioned to family, friends, or insurance representatives.
  11. ^ Scott Cawthon (March 2, 2015). Five Nights at Freddy's 3 (PC). Scene: Ending (Nightmare). A new local attraction based on an ancient pizzeria chain burned down overnight.[...]The few items that were salvaged will be sold at public auction.
  12. ^ "Five Nights at Freddy's 3 Teased -- Report". GameSpot. CBS Interactive. January 3, 2015. Retrieved January 3, 2015.
  13. ^ Mike Villarreal (January 21, 2015). "Toy animatronics to return in Five Nights at Freddy's 3?". nerdreactor. Retrieved January 23, 2015.
  14. ^ Scott Cawthon (January 26, 2015). "Five Nights at Freddy's 3 Teaser Trailer". YouTube. Retrieved March 7, 2015.
  15. ^ Scott Cawthon (January 26, 2015). "Steam Greenlight: Five Nights at Freddy's 3". Steam Greenlight. Retrieved March 7, 2015.
  16. ^ a b "Five Nights at Freddy's 3 (PC)". GameRankings.com. Retrieved March 23, 2015.
  17. ^ a b "Five Nights at Freddy's 3 (PC)". Metacritic.
  18. ^ Rowen, Nic (March 8, 2015). "Review: Five Nights at Freddy's 3". destructoid. Retrieved March 31, 2015.
  19. ^ Petitte, Omri (March 20, 2015). "Five Nights at Freddy's 3 review". PC Gamer. Retrieved March 31, 2015.
  20. ^ "Five Nights at Freddy's 3 (IOS)". GameRankings.com. Retrieved March 21, 2015.