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Fork Particle

From Wikipedia, the free encyclopedia
Fork Particle
Developer(s)Fork Particle, Inc.
Stable release
6
Operating systemWindows, macOS Linux, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
TypeGame middleware

Fork Particle is a computer graphics visual effects modeling and software development kit (SDK) developed and sold by Fork Particle, Inc. Fork Particle uses its real time particle system technology to simulate visual effects or particle effects such as CGI explosions, fire, rain, smoke, dust, etc. Fork Particle is used in video games and visual simulation software such as a flight simulator. It has been licensed to game developers for Windows, macOS, Linux, PlayStation 3, PlayStation 4, Xbox 360[1] and Xbox One.

Notable Fork Particle licensees include Ubisoft, Trickstar Games,[2] Firaxis Games, ZeniMax Online Studios,[3] Electronic Arts, Microsoft, LEGO, and Sony. Video games that have utilized Fork Particle’s technology include Elder Scrolls Online, Sid Meier's Civilization: Beyond Earth, Rocksmith 2014 Edition, Empire Earth III, LEGO Universe, Splosion Man, Sid Meier's Civilization V[4] and Sid Meier's Civilization VI.

Fork Particle SDK

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Fork Particle's real time technology component or particle engine is meant to be integrated and used with a video game engine or computer graphics engine. Particle effects are authored by VFX artists or designers using Fork Particle’s effects modeling tool and then brought into the user’s 3D computer graphics environment or 2D computer graphics environment where these particle effects are simulated by Fork Particle’s engine in real time and displayed by the user application’s graphics engine.

The Fork Particle SDK includes these components: real time particle engine (Fork Runtime SDK), particle editor or modeling tool (Fork Particle Studio), live update for in application particle effects editing (Fork Live Tuner), and particle effects definitions batch file exporter.

Technology Partners

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Fork Particle also includes incorporation or integrations with partner technologies:

References

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  1. ^ Dobson, Jason (August 1, 2007). "Fork Particle Joins Xbox 360 Tools & Middleware Program". Gamasutra. UBM plc. Archived from the original on November 28, 2016. Retrieved November 27, 2016.
  2. ^ "Trickstar Games Adopts Particle Effects Middleware Technology by Fork Particle". Gamasutra. UBM plc. May 18, 2011. Archived from the original on March 4, 2016. Retrieved November 27, 2016.
  3. ^ Remo, Chris (March 15, 2010). "ZeniMax Online Adopts Fork Particle Tech For MMO". Gamasutra. UBM plc. Archived from the original on November 15, 2013. Retrieved November 27, 2016.
  4. ^ Caoili, Eric (October 6, 2010). "Firaxis Using Fork Particle Toolset For Civ V's Visual Effects". Gamasutra. UBM plc. Archived from the original on March 3, 2016. Retrieved November 27, 2016.
  5. ^ "Trinigy Integrates Fork Particle Effects Into Vision Engine". Gamasutra. UBM plc. January 27, 2010. Archived from the original on November 10, 2010. Retrieved November 27, 2010.
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