List of game engine recreations
Appearance
Game engine recreations are engine interpreters for video games that replace the original engine binary that came with the original game. Game engine recreations are primarily made to allow support for the game on other operating systems. In many cases, these are made by reverse engineering the original executable, but occasionally, as was the case with some of the engines in ScummVM, the original developers have helped the projects by supplying the original source code. Those are so called source ports. Template:CompactTOC4
0-9
A
- Alpha-WC1 and Alpha for Warcraft: Orcs & Humans
- Anise for running games made by ELF Corporation
C
D
- dunelegacy for Dune II
E
- Exult for Ultima VII
F
- Fheroes2 for Heroes of Might and Magic II
- FIFE for Fallout
- FITD (Free in the Dark) for Alone in the Dark
- FreeCNC for Command & Conquer and Command & Conquer: Red Alert
- FreeRA for Command & Conquer: Red Alert, based on FreeCNC
- FreeSCI for Sierra adventure games using the SCI engine
- FreeSynd for Syndicate
- Frotz, ZIP, JZIP, Zip 2000, Zip Infinity, and Nitfol for Infocom's Z-machine text adventure games
- FreePrince for Prince of Persia
G
- GemRB for BioWare's Infinity Engine used in various RPGs
J
L
- LotR Engine for The Lord of the Rings by Interplay.
M
- Magnetic for Magnetic Scrolls adventure games (e.g. 'The Pawn, Guild of Thieves).
N
- Nekoze for running numerous bishōjo games created by D.O., ZyX, CD Bros., Purple, Will, and ilex such as Crescendo
- New RAW (Rewritten engine for Another World) for Another World
- Nicky for Nicky Boum
- Nuvie for Ultima VI
O
- openc2e for the Creatures series of games
- OpenJazz for Jazz Jackrabbit
- OpenTTD for Transport Tycoon Deluxe
- OpenGTA for Grand Theft Auto
P
- Pentagram for Ultima VIII
Q
R
- raw (Rewritten engine for Another World) and Another World GBA for Another World
- REminiscence for Flashback: The Quest for Identity
- Residual for GrimE, the engine used in Grim Fandango and Escape from Monkey Island (ScummVM subproject)
- RTC (Return to Chaos) is a recreation of Dungeon Master, Chaos Strikes Back, and Dungeon Master II, made by George Gilbert.
S
- Sarien, NAGI, MEKA, DAGII, and JAGI for Sierra adventure games using the AGI engine. Project assimilated by ScummVM.
- SCSharp for StarCraft
- ScummVM for LucasArts adventure games using the SCUMM and AGI engine engines and other unrelated adventure games with their respective engines (AGOS...).
- Spectalum for Eye of the Beholder II
- Spring for Total Annihilation and its many mods
- Stargus with Stratagus for StarCraft
T
- TwinEngine, (or Twin-e), for Little Big Adventure.
W
- Waffle (also see Kurokoge English patches) for running Key ren'ai games on MacOS 9 and MacOS X.
- Wargus with Stratagus for Warcraft II: Tides of Darkness
X
- xBaK for Betrayal at Krondor
- xclannad for CLANNAD. Also see english patches
- xkanon for running Key ren'ai games using the AVG32 engine, especially Kanon. See also english patches.
- XRick for Rick Dangerous.
- xu4 for Ultima IV
See also
External links
- REWiki - A centralized reverse-engineering documentation project