Game integrated development environment
A game integrated development environment (game IDE or game environment) is a specialized integrated development environment for creating video games. The features one provides depends on the type and the granularity of control allowed by the underlying framework. Some may provide diagrams, a windowing environment and debugging facilities. Users build the game with the game IDE, which may incorporate a game engine or call it externally. Game IDEs are typically specialized and tailored to work with one specific game engine.
This is in distinction from domain-specific entertainment languages, where all is needed is a text editor. They are distinct from integrated development environments which are more general, and may provide different sets of features.
Examples
Below are some game engines and frameworks which come with specialized IDEs.
- Blender Game Engine [1]
- Construct
- CryEngine [2]
- Game Core [3]
- Game-Editor [4]
- Game Maker
- Gamut from CMU (not Stanford) [5]
- Godot
- Goji Editor [6]
- Magic Work Station [7]
- RPG Maker
- SharpLudus [8]
- The 3D Gamemaker
- Unity [9]
- Unreal Engine [10]
- Virtual Play Table [11]
- VASSAL [12]
References
- ^ http://www.blender.org/
- ^ http://cryengine.com/
- ^ http://www.gamecore3d.com/
- ^ http://game-editor.com/
- ^ http://www.cs.cmu.edu/afs/cs/user/richm/public/www/gamut.html
- ^ http://www.gojieditor.com
- ^ http://www.magicworkstation.com/
- ^ http://sharpludus.codeplex.com/
- ^ http://unity3d.com/unity/
- ^ https://www.unrealengine.com/products/unreal-engine-4
- ^ http://virtualplaytable.com/
- ^ http://www.vassalengine.org/