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Games, Learning & Society Conference

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This is an old revision of this page, as edited by Vincentvikram (talk | contribs) at 14:22, 3 November 2015 (Since sponsors would change, move to conference website. Not useful to wikipedia). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Games Learning and Society Conference
File:Gls2011.png
StatusActive
GenreMulti-genre
VenueVaries
Location(s)Madison Wisconsin
CountryUnited States
Inaugurated2005
Organized byGames Learning Society
Filing statusNon-profit
Websitehttp://www.glsconference.org/

The Games, Learning & Society academic conference, or GLS conference, is an annual gathering of academic researchers, video game developers, and government and industry leaders in Madison, Wisconsin, to discuss the social significance of gaming culture. Specifically, they examine how games can be used to transform how people learn and what implications that knowledge has for society. According to the official website, the conference's stated mission is to foster substantive discussion and collaboration among academics, designers, and educators interested in how videogames - commercial games and others—can enhance learning, culture, and education. The founder and chair is Constance Steinkuehler. The first conference was held in 2005, and took place at the Monona Terrace, a conference center inspired by the design of Wisconsin architect Frank Lloyd Wright.

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