Gary Winnick (game developer)
Gary Winnick | |
---|---|
Nationality | American |
Occupation(s) | Game designer, writer, artist, animator |
Years active | 1974–present |
Gary Winnick is an American computer game designer, writer, artist, and animator who was the first artist hired by Lucasfilm Games.[1] He co-designed Maniac Mansion, alongside Ron Gilbert,[2] and created the comic book Bad Dreams.[3]
Career
Gary Winnick founded Horizon Zero Graphiques with Frank Cirocco in 1974. There, he was the editor, artist, and writer for the comic magazine Venture, which ran until 1976. Horizon Zero Graphiques also published the comic magazine Mindworks by Brent Anderson, which included art by Gary. He began his video game career at LucasArts as the only artist and animator at the then-newly formed Lucasfilm Games Division in 1984.[4] He worked as an artist and animator on the early games by Lucasfilm Games, before he became co-designer of the 1987 adventure game, Maniac Mansion.[5] He continued working on art and animation at LucasArts, and became the art department supervisor on Indiana Jones and the Last Crusade: The Graphic Adventure in 1989. In 1992, he was the designer, artist, and animator on Defenders of Dynatron City and co-wrote the comic based on the game, with Steve Purcell.[6] Before leaving LucasArts in 1993, he contributed dialog and story to the sequel to Maniac Mansion, Day of the Tentacle. After leaving LucasArts, he joined Spectrum Holobyte as an art director. In 1995, he co-founded the video game company, Orbital Studios, where he served as executive producer. In 1996, he returned as a partner at Horizon Zero Graphiques, which was rebranded Lightsource Studios.
He also co-created the comic book Neomen with Frank Cirocco in 1987 and created the comic book Bad Dreams in 2014. The first issue of Bad Dreams was in the list of the top six new comics and sold out in its first week of release.[7]
Gary Winnick reunited with Ron Gilbert, with whom he co-created his early critically acclaimed point'n'click games for LucasArts, and both of them ran a Kickstarter campaign for a new point'n'click game called Thimbleweed Park. The campaign ended on December 18, 2014 and the game was released on March 30, 2017.[8]
Credited Works
Bibliography
- 1974 Mindworks, artist
- 1974 Venture, editor, writer, artist
- 1987 Neomen, writer, artist
- 1992 Defenders of Dynatron City
- 2014 Bad Dreams, writer, artist
Games
- Template:Vgy Rescue on Fractalus!, animator (LucasArts)
- Template:Vgy Ballblazer, artist (LucasArts)
- Template:Vgy The Eidolon, artist, animator (LucasArts)
- Template:Vgy Koronis Rift, additional art (LucasArts)
- Template:Vgy Habitat, artist, animator (LucasArts)
- Template:Vgy Labyrinth: The Computer Game, artist, animator (LucasArts)
- Template:Vgy PHM Pegasus, artist (LucasArts)
- Template:Vgy Maniac Mansion, co-project leader, artist, animator (LucasArts)
- Template:Vgy Zak McKracken and the Alien Mindbenders, artist (LucasArts)
- Template:Vgy Pipe Dream, artist (LucasArts)
- Template:Vgy Indiana Jones and the Last Crusade: The Graphic Adventure, art department supervisor (LucasArts)
- Template:Vgy Loom, character designer, artist, animator (LucasArts)
- Template:Vgy The Secret of Monkey Island, art department supervisor (LucasArts)
- Template:Vgy Star Wars, artist (Beam Software)
- Template:Vgy Monkey Island 2: LeChuck's Revenge, art department supervisor (LucasArts)
- Template:Vgy Defenders of Dynatron City, project leader, artist, animator (LucasArts)
- Template:Vgy Indiana Jones and the Fate of Atlantis, art department supervisor (LucasArts)
- Template:Vgy Day of the Tentacle, writer (LucasArts)
- Template:Vgy National Lampoon's Chess Maniac 5 Billion and 1, art director (Spectrum Holobyte)
- Template:Vgy Star Trek: The Next Generation: A Final Unity, art director (Spectrum Holobyte)
- Template:Vgy Dinonauts: Animated Adventures in Space, designer, artist, executive producer (Orbital Studios)
- Template:Vgy Meet the Robinsons (Nintendo DS), project manager for cutscene animations (Lightsource Studios)
- Template:Vgy Bolt (Nintendo DS), project manager for cutscene animations (Lightsource Studios)
- Template:Vgy Thimbleweed Park, writer, designer, artist
References
- ^ "AICN HORROR News: WOLF CREEK 2! CHOPPING MALL! THE UPPER FOOTAGE! IN FEAR! BAD DREAMS Kickstarter!". Ain't It Cool News. November 12, 2013. Retrieved August 3, 2014.
- ^ "Interview: SCUMM of the Earth". IGN. Retrieved July 14, 2012.
- ^ "Former LucasArts Art Director Gary Winnick Gives You Bad Dreams in April". Bleeding Cool. January 24, 2014. Retrieved August 3, 2014.
- ^ "LucasArts' Secret History: Maniac Mansion: Gary Winnick Interview". The International House of Mojo. Retrieved July 14, 2012.
- ^ "Wired 1.04: The Untold Story of Maniac Mansion". Wired. Retrieved July 14, 2012.
- ^ Smith, Rob (2008). Rogue Leaders: The Story of LucasArts.
- ^ "Comics!". The International House of Mojo. July 14, 2014. Retrieved August 2, 2014.
- ^ https://www.kickstarter.com/projects/thimbleweedpark/thimbleweed-park-a-new-classic-point-and-click-adv