Jump to content

Lumen Prize

From Wikipedia, the free encyclopedia
(Redirected from Gibson/Martelli)
Carla Rapoport giving a presentation on the Lumen Prize at the EVA London 2016 conference in July 2016[1]

The Lumen Prize is an international award which celebrates art created with technology, especially digital art.[2]

Overview

[edit]

The prize was founded by Carla Rapoport in 2012,[3] The Lumen Prize has visited more than ten cities around the world including Amsterdam, Athens, Hong Kong, New York, Riga, Swansea[4] and Shanghai.[citation needed]

Through its parent company Lumen Art Projects,[5] which promotes the work of longlisted, shortlisted and winning artists, Lumen has collaborated with the Barbican Centre,[6] Computer Arts Society[7] and the EVA London Conferences[1] as well as the Tate,[8] Photomonitor, Goldsmiths, University of London, Eureka! (Halifax), the British Computer Society, IBM UK, the Royal College of Art (London), CYLAND Media Lab (Saint Petersburg), etc.[citation needed]

Since its launch, the Lumen Prize has given away more than $80,000 in prize money and staged over 45 exhibitions globally.[citation needed][when?]

Prize winners

[edit]

Past Lumen Prize Gold Award winners include artists Refik Anadol, Andy Lomas, Gibson/Martelli and Mario Klingemann.[citation needed] The 2019 shortlist was profiled by SeditionArt.[9]

2021 winners

  • Lumen Prize Gold Award: Gold Award Winner UNINVITED by Nye Thompson & UBERMORGEN[10]
  • Moving Image Award Winner: El Salto (The Jump/ The Waterfall) by Juan Covelli[11]
  • Still Image Award Winner:Sylvia by Ziv Schneider[12]
  • 3D/Interactive Award Winner: Zoom, Click, Waltz by Sarah Choo Jing[13]
  • Futures Award Winner: Amazon Air (2021) by Gottfried Haider [14]
  • Global South Award Winner: IGÚN by Minne Atairu[15]
  • Nordic Award Winner:Centaur by Pontus Lidberg & Cecilie Waagner Falkenstrøm[16]
  • Student Award Winner: Arcadia Inc. by Cezar Mocan[17]
  • BCS Immersive Environment Award Winner: I'd rather be in a dark silence than by Ania Catherine & Dejha Ti[18]
2020 winners
2019 winners
2018 winners
  • Lumen Prize Gold Award: The Butcher’s Son by Mario Klingemann (Germany)
  • Moving Image Award: Avyakrta: The Unanswered Questions by Sungjae Lee (South Korea)
  • 3D/Interactive Award: Fidgety (In between up and down) by GayBird (Hong Kong)
  • AR/VR Award: Tree by New Reality Company (UK)
  • Still Image Award: Overload (Consequence) by Mark Lyons (UK)
  • Rapoport Award for Women in Digital Art: In Defence of Industry by Felicity Hammond (UK)
  • People’s Choice Award: Aerobanquets RMX by Mattia Casalegno (Italy, based in USA) with Flavio Gignoni Cartestia (food art), Mattheu Cherubini (coding), Martux_M (audio), Fito Segrera (tech assistance)
  • BCS Artificial Intelligence Award: Degenerative Cultures Cesar & Lois An artwork by Cesar Baio and The League of Imaginary Scientists (Lois). Contributors: Scott Morgans (biologist)
  • Meural Student Prize: The Punishment of Tantalus by Ziwei Wu (China)

References

[edit]
  1. ^ a b Lambert, Nicholas (2016), "The Lumen Prize at EVA London 2016" (PDF), in Bowen, Jonathan P.; Diprose, Graham; Lambert, Nicholas (eds.), Electronic Visualisation and the Arts (EVA 2016), London, UK, 12–14 July 2016, London, UK: BCS, Electronic Workshops in Computing, doi:10.14236/ewic/EVA2016.57
  2. ^ "About the Lumen Prize". lumenartprize.artopps.co.uk. Retrieved 29 April 2020.
  3. ^ "Carla Rapoport: CEO of Lumen Prize". Cardiff School of Art & Design. 16 November 2012. Retrieved 28 October 2016.
  4. ^ "Lumen Prize Exhibition: Swansea's Adventure in Digital Art to support Creative Industries". www.swansea.ac.uk.
  5. ^ Lumen Art Projects.
  6. ^ Playing Democracy is a giant two player game of Pong, exploring the principles of democracy, Barbican Centre, London, UK.
  7. ^ "The 2014 Lumen Prize Exhibition Catalogue" (PDF). Computer Arts Society. Archived from the original (PDF) on 6 January 2017. Retrieved 28 October 2016.
  8. ^ Preserving Immersive Media, Tate, UK.
  9. ^ Lumen Prize Shortlist 2019, SeditionArt, 4 September 2019.
  10. ^ "Gold Award Winner". The Lumen Prize. Retrieved 2024-01-26.
  11. ^ "Moving Image Award Winner". The Lumen Prize. Retrieved 2024-01-27.
  12. ^ "Still Image Award Winner". The Lumen Prize. Retrieved 2024-01-27.
  13. ^ "3D/Interactive Award Winner". The Lumen Prize. Retrieved 2024-01-27.
  14. ^ "Futures Award Winner". The Lumen Prize. Retrieved 2024-01-27.
  15. ^ "Global South Award Winner". The Lumen Prize. Retrieved 2024-01-27.
  16. ^ "Nordic Award Winner". The Lumen Prize. Retrieved 2024-01-27.
  17. ^ "Student Award Winner". The Lumen Prize. Retrieved 2024-01-27.
  18. ^ "BCS Immersive Environment Award Winner". The Lumen Prize. Retrieved 2024-01-26.
[edit]