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Gomo (video game)

From Wikipedia, the free encyclopedia
Gomo
Developer(s)Fishcow Studio
Publisher(s)Daedalic Entertainment
Platform(s)Windows
OS X
Release6 December 2013
Genre(s)Adventure game
Mode(s)Single-player

Gomo is a video game developed by Slovak company Fishcow Studio. It is a Point-and-click adventure game.

Gameplay

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The game is a typical point-and-click adventure game with hand-drawn graphics. It also includes some puzzles to solve. The game is inspired by Amanita Design titles such as Machinarium. It also means that the story is told without words.[1][2][3]

Plot

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The game follows Gomo whose dog Dingo is kidnapped by an alien. The alien demands a mystical red crystal artifact that is imbued with power.[4]

Reception

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The game received middling reviews. It holds 50% on Metacritic.[5] The game was criticised for its length, low difficulty, story and a low diversity of worlds. On the other hand, it was praised for its visuals.

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References

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  1. ^ Vineaux, Johnny (9 December 2013). "Gomo review - AdventureGamers.com". www.adventuregamers.com. Retrieved 12 June 2016.
  2. ^ Novotný, Ondřej. "Gomo - Hrej.cz". Hrej.cz. Retrieved 12 June 2016.
  3. ^ "Gomo - Walkthrough, Tips, Review". Jay is games. Retrieved 12 June 2016.
  4. ^ Woolsey, Cameron. "Gomo Review". GameSpot. Retrieved 12 June 2016.
  5. ^ "Gomo". Metacritic. Retrieved 12 June 2016.