Gomo (video game)
Appearance
Gomo | |
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Developer(s) | Fishcow Studio |
Publisher(s) | Daedalic Entertainment |
Platform(s) | Windows OS X |
Release | 6 December 2013 |
Genre(s) | Adventure game |
Mode(s) | Single-player |
Gomo is a video game developed by Slovak company Fishcow Studio. It is a Point-and-click adventure game.
Gameplay
[edit]The game is a typical point-and-click adventure game with hand-drawn graphics. It also includes some puzzles to solve. The game is inspired by Amanita Design titles such as Machinarium. It also means that the story is told without words.[1][2][3]
Plot
[edit]The game follows Gomo whose dog Dingo is kidnapped by an alien. The alien demands a mystical red crystal artifact that is imbued with power.[4]
Reception
[edit]The game received middling reviews. It holds 50% on Metacritic.[5] The game was criticised for its length, low difficulty, story and a low diversity of worlds. On the other hand, it was praised for its visuals.
External links
[edit]References
[edit]- ^ Vineaux, Johnny (9 December 2013). "Gomo review - AdventureGamers.com". www.adventuregamers.com. Retrieved 12 June 2016.
- ^ Novotný, Ondřej. "Gomo - Hrej.cz". Hrej.cz. Retrieved 12 June 2016.
- ^ "Gomo - Walkthrough, Tips, Review". Jay is games. Retrieved 12 June 2016.
- ^ Woolsey, Cameron. "Gomo Review". GameSpot. Retrieved 12 June 2016.
- ^ "Gomo". Metacritic. Retrieved 12 June 2016.