Hot Springs Story

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Hot Springs Story
Hot Springs Story.jpg
Developer(s) Kairosoft
Publisher(s) Samsung Electronics
Designer(s) Adrian Frutiger
Alan Aldridge
Platform(s) iOS, Android
  • NA: February 28, 2011
Genre(s) Simulation
Mode(s) Single player

Hot Springs Story is a hot spring business simulation video game developed and published by Kairosoft for the Android and iOS operating systems. It was released for iOS on February 28, 2011, and for Android in 2011. The game focuses on a hot spring resort which the player is tasked with managing and making a profit from. It received mostly positive reviews from critics, who anticipated it heavily as the first release after the successful Game Dev Story.


Hot Springs Story focuses on a hot spring resort business, where it is the player's job to expand the resort and to juggle the needs of customers.[1] In order to attract more wealthy clientele, the player must impress guidebook writers who will increase the rating of the establishment.[1] The player must juggle advertising, construction, and using booster items on specific rooms to increase their desirability for customers, all while managing the staff and a number of different issues.[2]

Economy types[edit]

Economy status What happens
Bubble More overnight stayers
Boom More investments
Steady Usual business
Recess Negative effects on advertising
Depression No money on stayers

Customer Patience[edit]

Not all customers are the same, and have different patient levels.

Number Customer Type Patience Level Overnight Stayer
1. Antique Dlr Low Yes
2. College Student Low Yes
3. Office Clerk Medium Maybe
4. Singer Medium No
5. Farmer Medium Yes
6. Yuppie High Maybe


Although Hot Springs Story received mostly positive reviews, the reception was muted compared to the hype and success that Kairosoft's previous Western release, Game Dev Story, garnered; it received an 83% from review aggregate website Metacritic.[3] IGN's Levi Buchanan felt that although it lacked the charm of Game Dev Story, that Hot Springs Story was in some ways deeper, with the building aspects giving it more depth overall.[4] Touch Arcade noted that although the game could feel daunting at first, it ultimately was an incredibly deep and addicting simulation game.[2] Pocket Gamer's Mike Rose praised the game's content and special features, but felt that the game held little to no direction in the very beginning.[5] Gamezebo's Dan Zuccarelli heavily criticized the game for "playing itself", noting that he fell asleep during one playthrough without it affecting his progress in the game.[6]


  1. ^ a b Reed, Kristan (March 14, 2011). "Mobile Games Roundup Reviews". Eurogamer. Retrieved May 23, 2012. 
  2. ^ a b Hall, Chris (March 3, 2011). "Hot Springs Story Review". Touch Arcade. Retrieved May 23, 2012. 
  3. ^ "Hot Springs Story reviews". Metacritic. Retrieved May 23, 2012. 
  4. ^ Buchanan, Levi (March 7, 2011). "Hot Springs Story iPhone Review". IGN. Retrieved May 23, 2012. 
  5. ^ Rose, Mike. "Hot Springs Story Review". Pocket Gamer. Retrieved May 23, 2012. 
  6. ^ Zuccarelli, Dan (March 7, 2011). "Hot Springs Story Review". Gamezebo. Retrieved May 23, 2012.