Improbable (company)

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Improbable
File:Improbable (company) logo.png
Type of businessPrivate
Founded15 April 2012; 12 years ago (2012-04-15)[1]
Headquarters30 Farringdon Road, London, EC1M 3HE, UK[2]
Founder(s)Herman Narula, Peter Lipka, Rob Whitehead.[3]
IndustryCloud computing
Information technology
Video games
Employees170+[4]
ParentIndependent
URLimprobable.io

Improbable Worlds Limited (commonly referred to as Improbable) is a British multinational technology company founded in 2012, and headquartered in London, England. It makes distributed simulation software for video games and corporate use.[2]

The company has created SpatialOS, a computation platform that enables the creation of massive simulations and virtual worlds for use in video games and corporate simulations. The firm partnered with Google in December, 2016.[5] The software was released into open beta in February, 2017.[6]

The company received an investment of $500 million from SoftBank in May, 2017.[7] The first games built on the technology are Worlds Adrift by Bossa Studios and Lazarus by Spilt Milk Studio[8].

Its founder, Herman Narula, is the son of Harpinder Singh Narula.[9] The company was founded in 2012 and run by Narula and his colleagues from his parents' Hertfordshire house, Hyver Hall, through the end of 2013.[10]

List of games[11]

References

  1. ^ "Improbable - Crunchbase". Crunchbase. Retrieved 2017-05-05.
  2. ^ a b "Improbable Website".
  3. ^ "The Leap 100" (PDF). City A.M. Retrieved 5 May 2017.
  4. ^ "Big Bang Theory", Edge, p. 10, 27 April 2017, retrieved 8 May 2017
  5. ^ "Google's Improbable Deal to Recreate the Real World in VR". Wired. Retrieved 4 May 2017.
  6. ^ "SpatialOS platform for building games of 'unprecedented size' gets open beta". VentureBeat. Retrieved 4 May 2017.
  7. ^ "Improbable sums? Cambridge graduates' tech firm raises $500m". The Guardian. Retrieved 16 May 2017.
  8. ^ "Lazarus, Official Site". Retrieved 16 May 2017.
  9. ^ "Meet Improbable, The Startup Building The World's Most Powerful Simulations". Forbes.com. Retrieved 12 May 2017.
  10. ^ Solon, Olivia (29 May 2014). "The Improbable dream to radically transform online gaming | WIRED UK". Wired.co.uk. Retrieved 12 May 2017.
  11. ^ "Games made with SpatialOS". Improbable.io. Retrieved 12 August 2018.