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K.C.'s Krazy Chase!

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K.C.'s Krazy Chase!
Publisher(s)Philips, Magnavox
Platform(s)Philips Videopac (Europe)
Magnavox Odyssey² (US)
ReleaseSeptember 1982
Genre(s)Maze

Crazy Chase is cartridge number 44 in the official Philips line of games for the Philips Videopac. The North American version for the Magnavox Odyssey² was called K.C.'s Krazy Chase!, an inside reference to then president of Philips Consumer Electronics Kenneth C. Menkin.[1] It is a sequel to K.C. Munchkin!.

Gameplay

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Like the previous game K.C. Munchkin!, K.C.'s Krazy Chase is a maze game. The object of the game it to steer K.C. through a labyrinth in search of the dratapillar. While avoiding the head of the Dratapillar the two drats that roam the maze which are deadly to the player, K.C. must seek out the body of the dratapillar and munch on all six of segments of the Dratapillar's body. After munching a segment, the two Drats in the maze turn white and can be vulnerable to attack by K.C. for bonus points. K.C. is slowed down in the maze by obstacle trees that appear randomly throughout the maze.[2]

Developer

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The games developer Ed Averett who created K.C. Munchkin! also developed K.C. Krazy Chase.[3] Averett stated that did the sequel to show that "K.C. was my character and I wanted it on record that it was not Pac-Man."[3]

Release and reception

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K.C.'s Krazy Chase was scheduled for release in October 1982.[4] Newspaper promotions have stated the game was available by September 1982.[5] The game was released as K.C. Crazy Chase in the United Kingdom.[3] Averett has since released his own games such as KC Returns for Windows 8 and 10.[3] K.C.'s Krazy Chase was rereleased in 2020, included as an Easter egg in KC Returns! II.[6]

K.C.'s Krazy Chase! was well received, gaining a Certificate of Merit in the category of "1984 Most Humorous Video Game/Computer Game" at the 5th annual Arkie Awards.[7]: 29  Art Levis of Electronic Fun with Computers & Games was more complex, faster, and more interesting than the first game in the series awarding the game a three and a half out of four.[8]

References

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  1. ^ Loguidice, Bill; Matt Barton (2009). Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time. Focal Press. p. 183. ISBN 978-0-240-81146-8.
  2. ^ Blanchet 1982b.
  3. ^ a b c d Crookes 2016, p. 110.
  4. ^ Blanchet 1982, p. 2D.
  5. ^ The Los Angeles Times 1982.
  6. ^ "KC Returns! II". Microsoft Store. Archived from the original on September 22, 2024. Retrieved September 21, 2024.
  7. ^ Kunkel, Bill; Katz, Arnie (February 1984). "Arcade Alley: The 1984 Arcade Awards, Part II". Video. 7 (11). Reese Communications: 28–29. ISSN 0147-8907.
  8. ^ Levis 1982, p. 67.

Sources

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