Legacy of the Ancients
|Legacy of the Ancients|
|Developer(s)||Quest Software, Inc.|
|Platform(s)||Apple II, Commodore 64, DOS|
|Genre(s)||Role-playing video game|
The player takes on the role of a young shepherd who finds and loots a recently dead body while on a first trip to the city, taking a black disk, a bracelet, and a leather scroll. The Galactic Museum mysteriously appears to the player after collecting these items. The player learns that by taking these items, he has become the next in a line of adventurers attempting to destroy the Wizard's Compendium, the leather scroll the player picked up.
The museum has various display cases that require the insertion of special coins of various types to access. Some coins can be bought in random encounters with NPCs, some can be found as loot after combat, and some coins can only be found at the bottom level of various dungeons, meaning the player cannot proceed beyond a certain point until that dungeon is finished.
Unlike many RPGs, the game does not use an experience point system. The player gains levels only through the successful completion of various quests.
Several different areas of the game, like games in towns and certain museum displays, allow the character to play in special mini-games, which, if done successfully, will permanently increase attributes. Also, various casinos about the towns let players gamble to win money. It is also possible to rob banks in cities, but this attracts the attention of the town guards, who will remember the robbery until the player enters another town.
The game makes use of a code wheel copy protection that requires the player to match a gemstone and the name of a world on which another branch of the Galactic Museum exists. The player then has to enter a six-digit number to proceed. One of the worlds on the disk, Bantross, became the setting for the sequel, The Legend of Blacksilver.
Another part of the copy protection involves an attempt by the program to modify the program disk itself on startup and render it unusable. On authentic game disks, this operation fails since the disks are write-protected. When playing the game using an emulator, it is advisable to set the read-only attribute for each disk image to avoid this modification.
Scorpia in Computer Gaming World in 1988 enjoyed the museum setting of the game, but noted there was very little interacting with the world. The game's difficulty was described as "suitable for beginner and intermediate-level play". In 1993 she called the game "a hack'n'slash of moderate interest".
- Legacy of the Ancients - Moby Games
- Scorpia (October 1991). "C*R*P*G*S / Computer Role-Playing Game Survey". Computer Gaming World. p. 16. Retrieved 18 November 2013.
- Scorpia (January 1988). "Legacy of the Ancients". Computer Gaming World. pp. 46–47, 50.
- Scorpia (October 1993). "Scorpia's Magic Scroll Of Games". Computer Gaming World. pp. 34–50. Retrieved 25 March 2016.
- Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (March 1988). "The Role of Computers". Dragon (131): 78–86.
- Legacy of the Ancients can be played for free in the browser at the Internet Archive
- Images of Legacy of the Ancients package, manual, and screen