The Legend of Blacksilver
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|The Legend of Blacksilver|
|Developer(s)||Quest Software (US)|
|Platform(s)||Commodore 64, Apple II|
|Genre(s)||Role-playing video game|
The Legend of Blacksilver is a fantasy role-playing video game developed by Charles W. Dougherty and John C. Dougherty of Quest, Inc. and published by Epyx, Inc. in 1988. It is an indirect sequel to the game Legacy of the Ancients.
The principal character in the game is first contacted by Princess Aylea in a dream-vision. They are told that the evil Baron Taragas from the Kingdom of Maelbane has conspired with a local baron, Baron Mantrek, to find a magical material called Blacksilver. Supposedly in the hands of evil, Blacksilver could be used to create weapons of mass destruction. Princess Aylea instructs the character to rescue her father, King Durek, who has been abducted by Baron Taragas.
The Legend of Blacksilver uses an improved version of the engine used in its predecessor, Legacy of the Ancients, which in turn was loosely based on the engine used in the Questron series. The game is written in BASIC supplemented with a few disk, sound, and graphics routines coded in machine language for speed.
Computer Gaming World gave the game a mixed review, saying, "The game is fine on a technical level, but on an artistic level it seems to be a rehash of a thousand other games, with nothing new or interesting for experienced players."
- Seacat, Douglas (March 1989). "The Source of Magic". Computer Gaming World. pp. 34, 52.
- Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (April 1989). "The Role of Computers". Dragon (144): 60–68.