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Tunnels of Doom

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This is a list of notable releases for the TI-99/4A.

Tunnels of Doom

Tunnels of Doom is a video game programmed by Kevin Kenney in December 31, 1982 for the TI-99/4A computer system.[1] It was released in two formats: cartridge with disk and cartridge with cassette,[2] as part numbers PHM3042D and PHM3042T, respectively.[3]

The features of the game include:

  • Four character classes — fighter, rogue, wizard for games involving 2–4 characters, and a "hero" class for one player games.[1]
  • Random encounters with monsters.[1]

The game is one of the first graphical role-playing video games . Based loosely on the tabletop role-playing game Dungeons & Dragons, it is a standard dungeon crawl adventure in which a player or number of players controls the fates of 1–4 characters as they navigate through a maze of tunnels.[1][4] Texas Instruments used the game in its marketing, citing it as entertainment software involving "strategy and logic".[5] In 2008, Howard Kistler of DreamCodex developed a revised version of the game, which he called Tunnels of Doom Reboot, that featured music by German composer Frank Scheffel.[6][7]

The game has several features that could be considered a first for RPG's and games in general. Upon encountering an enemy, the game transitions to a separate, graphical, overhead battle screen, where a tactical turn-based combat system is used that allows for movement and positioning. It's possible to listen at doors for sounds of monsters, which can be negotiated with in combat as well.[8]

Notes

  1. ^ a b c d Tresca 2011, p. 138.
  2. ^ 1984 complete sourcebook of personal computing, p. 272.
  3. ^ The Milwaukee Journal 1984, p. Accent, 2.
  4. ^ Wolf 2001.
  5. ^ National Geographic 1983, p. 288.
  6. ^ "Dream Codex: Tunnels of Doom Reboot". Retrieved 2010-03-10.
  7. ^ "Tunnels of Doom: The Music". Retrieved 2010-03-10..
  8. ^ "Review: Texas Instruments' "Tunnels of Doom"(1982)"

References