Lufia: Curse of the Sinistrals

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Lufia: Curse of the Sinistrals
Lufia DS.jpg
Square Enix
Director(s)Masahide Miyata
Producer(s)Hajime Kojima
Writer(s)Masahide Miyata
Composer(s)Yasunori Shiono
Tomoko Morita
Yukio Nakajima
Platform(s)Nintendo DS
Genre(s)Action role-playing

Lufia: Curse of the Sinistrals, released as Estpolis: The Lands Cursed by the Gods (エストポリス) in Japan, is an action role-playing game video game co-developed by Neverland and Square Enix for the Nintendo DS. It is a remake of the 1995 Super Nintendo Entertainment System game Lufia II: Rise of the Sinistrals, also developed by Neverland. The character re-designs are by former Square Enix character designer, Yusuke Naora.[3]


Unlike the previous Lufia games, this is an action-rpg game. Gameplay is no longer turn-based; players can roam around freely and attack monsters without waiting for the battle scene to occur. Only one character can be playable on-screen. The player can choose a map to go to without fully navigating the map like Lufia: The Ruins of Lore. Players can equip armor and weapons that can give players unique abilities in combat. The game takes advantage of the dual screen. In certain battles or puzzle-solving, certain actions may be disabled or the top-screen is used to navigate actions committed by bosses. Characters do not gain experience from defeating certain bosses. Players can press the feather button on the screen to go back to the stage selection menu. Players can also hit the rewind button to go back to the previous dungeon. These options may not be available if an essential event is going to be triggered in that area. Like in all Lufia games, The Ancient Cave returns.


Each dungeon is filled with puzzles to solve in order to advance. The player can jump and eventually double jump, after progressing past a certain point in the game, push blocks, carry objects, step on switches, open treasure chests, or trigger other events. In battle, the character the player controls is the one who gains the most experience when an enemy is defeated. The MP system that existed in previous Lufia games is not present in this title. Instead, all special abilities use IP, which is rechargeable. The player can choose to perform various types of abilities, including spells and powerful attacks. When an enemy dies, the player can continue attacking the monster until it disappears to gain bonus gold, experience, and possibly items. Each character has a special ability that is required to solve puzzles. Each time a character levels up, that character's HP and IP is restored and any negative effects are removed.

The GRID System[edit]

As you progress through the game, you can gain access to the GRID system (known as the Mystic Stone Board in the US), which allows you to customize stat boosts to your characters as well as other unique abilities. You place blocks on the grid which is filled with squares. Each block can either be a 2-square, a 3-square that is either a vertical or horizontal line, or a 2x2 4-square. Each square can increase INT, MGC, GUT, and CTR. When placed on the grid, these blocks can be combined to increase the level of the block, up to a maximum of 4 levels. Each character has their own grid of squares, which is either a 6x6 in the four center characters or a 3x12 in the two side characters. Each square with a symbol such as a sword can increase specific stats in a block is placed by them. However, these squares can only be activated if each block all connects to the starting pointer that begins in between the character's block area. Once connected to the pointer, this starts a chain and any block adjacent to it activates. Blocks cannot overlap.


The game begins with a prologue of Gades, announcing that the Sinistrals will wage war against Humanity. The story then proceeds with its focus on Maxim, a young monster hunter blessed with impressive and mysterious powers. He first approaches the Soma Shrine where he encounters a giant mech-golem-like monster, who is revealed to be Gades, the Sinistral of Destruction.

Maxim embarks on a journey to destroy the troubles caused by the land. Within his journey, he meets up with his best friend Tia and also meets up with other warriors around the land to defeat the havoc caused by the Sinistrals.


  • Maxim: A monster hunter blessed with impressive and mysterious powers. His primary weapon is the sword and he is the most balanced character in the party. His special ability is to quickly dash forward and strike, enabling him to reach areas that can't be accessed by jumping. His primary element is fire. CV: Yuichi Nakumura (Japanese), Todd Haberkorn (English)
  • Selan: The commander of the Parcelyte army, and Maxim's wife. Her weapon is the chakram and she excels as a magic user. Her special ability is to throw her chakram and control the movement of it in mid-air, allowing her to strike distant or unreachable objects and monsters. Her primary element is ice. CV: Marina Inoue
  • Guy: A charismatic warrior from Tanbel who is known for his massive strength. His weapon is the axe and is best known for his defense and massive attack power. His special ability allows him to destroy certain types of terrain and objects that are otherwise indestructible. His primary element is thunder. CV: Kenta Miyake
  • Tia: Maxim's best friend. Her weapon is her suitcase that contains various gadgetry. Her special ability is a grappling hook, allowing her to grab objects from a distance or to swing across gaps. Her primary element is water. CV: Aki Toyosaki
  • Artea: An elf from Eserikto. His weapon is the gun. He is the only character that can float in the air. His special ability is to lock onto numerous objects/monsters and fire his weapon to hit them at the same time. His primary element is light. CV: Susumu Chiba
  • Dekar: The self-proclaimed strongest warrior in the world from Bound Kingdom. Though he does not have a special ability like the others, he can use any weapon (except for the Dual Blade), making him the most versatile character in combat. CV: Daisuke Namikawa

Development and release[edit]

In 2009, Square Enix announced that it was developing a new game in the Lufia series for the Nintendo DS. According to Famitsu, Estpolis: The Lands cursed by the Gods would be a remake of Lufia II. Square-Enix would be making some major changes to the original, the most prominent being that The Lands cursed by the Gods was to be an action RPG, while Rise of the Sinistrals was turn-based. The Lands Cursed by the Gods would also feature 3D graphics and voice acting. The game was released for Nintendo DS on February 25, 2010 in Japan. The new Estpolis was developed by series creator Neverland Company, with much of the staff of Lufia II closely involved with the project. This Estpolis is an action-RPG reboot of Estpolis Denki II, which originally hit the Super NES in 1996. On May 26, 2010, Natsume made an announcement that it would be releasing the game in the United States in Fall 2010. It was released in North America on October 12, 2010.


Aggregate score
Review scores
GamePro3.5/5 stars[7]
GamesRadar+4.5/5 stars[8]
Nintendo Life9/10 stars[10]
Nintendo Power8/10[11]

The game sold 14,000 copies the week of its release in Japan, but it was nonetheless a financial bomb.[13] It was met with criticism by Famitsu, who stated that while the 3D graphics made the environments seem attractive, the camera controls had problems. One editor wrote "The camera angles are hard to see in some places, making it hard to figure out what's accessible and what's too high to reach."

Although the game was not critically acclaimed as Lufia II, it has received average to good reviews from Western publications, with an overall aggregate score of 80 out of 100 at Metacritic.[4] IGN gave the game a score 8.5 out of 10, praising its action-focused experience, character-swapping dynamic, well-written dialogue scenes, and puzzles which it compares favourably to The Legend of Zelda, concluding that Lufia is "a great DS adventure".[9] GamesRadar+ gave the game a score of four-and-a-half stars out of five, praising its charming characters, environments, challenging puzzles, and fun minigames, concluding that it is "a charming, beautiful, and accessible title that dares to be different while paying homage to the original."[8]


  1. ^ Fletcher, JC (2010-05-26). "Natsume publishing Lufia: Curse of the Sinistrals in North America". Retrieved 2010-08-14.
  2. ^ Gifford, Kevin (2009-11-18). "Lufia Series Returns to DS". Archived from the original on 2012-07-04. Retrieved 2010-08-14.
  3. ^ "Final Fantasy XV's art director leaves Square Enix". Game Reactor. 23 November 2013.
  4. ^ a b "Lufia: Curse of the Sinistrals for DS Reviews". Metacritic. CBS Interactive. Retrieved 2014-03-05.
  5. ^ "エストポリス [DS]". Famitsu. Retrieved 2018-09-13.
  6. ^ Famitsu : scans et notes de la semaine, Gamekyo
  7. ^ Kemps, Heidi (2010-10-25). "Lufia: Curse of the Sinistrals". GamePro. Archived from the original on 2010-10-29. Retrieved 2014-03-05.
  8. ^ a b Hodge, Ryan (2010-10-20). "Lufia: Curse of the Sinistrals Review". GamesRadar. Retrieved 2014-03-05.
  9. ^ a b Thomas, Lucas M. (2010-11-04). "Lufia: Curse of the Sinistrals Review". IGN. Retrieved 2014-03-05.
  10. ^ Dillard, Corbie (2010-10-31). "Lufia: Curse of the Sinistrals (DS) Review". NintendoLife. Retrieved 2014-03-05.
  11. ^ "Lufia: Curse of the Sinistrals". Nintendo Power. 258: 90. November 2010.
  12. ^ Wallace, Kimberley (2010-11-02). "Lufia: Curse of the Sinistrals". RPGFan.
  13. ^ "【ゲームソフト販売本数ランキング TOP30】集計期間:2010年2月22日~2月28日" (in Japanese). Famitsu. 2010-03-11. Retrieved 2011-07-21.

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