Mansion of Hidden Souls

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Mansion of Hidden Souls
North American boxart
Developer(s)System Sacom
Publisher(s)Sega (Japan)
Vic Tokai (US)
Platform(s)Sega CD, Saturn
Release
December 9, 1993
  • Sega CD
    Saturn
Genre(s)Adventure
Mode(s)Single-player

Mansion of Hidden Souls, also called Tale of the Dream Mansion (夢見館の物語, Yumemi Yakata no Monogatari) in Japan is a Point and click Adventure game released for the Sega CD and Sega Saturn developed by System Sacom and published by Sega in Japan and by Vic Tokai in the United States. It's the sequel to the Sega Mega CD game Yumemi Mystery Mansion with a similar format to other puzzle computer games such as Myst, Uninvited and D. It was first released on December 9, 1993 in the United States and on December 10, 1993 in Japan.

Plot

One night two siblings—Samantha and Johnathan—come across a butterfly while exploring a grassy field. Enchanted by the butterfly's haunting beauty, Samantha chases after it. Johnathan follows reluctantly, repeating Grandmother's warnings about ghosts who roam the area and turn people into butterflies. The butterfly leads Samantha into the Mansion, where she becomes trapped: as Johnathan, the player must explore the Mansion, overcome several puzzles, and escape with his sister before the pair of them become permanent residents.

While exploring the Mansion, the player encounters several ghosts, who appear in the form of butterflies:

  • A pampered young girl. She seems friendly at first, but is actually a conniving brat.
  • An Australian butterfly collector. He seems anxious for the boy to become a butterfly and join the collection.
  • A painter, who is in a perpetually dreamy, absent-minded state.
  • An Eastern European tavern wench. She cackles menacingly and seems amused by the children's predicament.
  • A piano-playing southern belle, who longs to touch the keys again.

Gameplay

The gameplay is very similar to that of D: the player travels between areas via 3D pre-rendered first-person full motion video sequences, pressing the action button whenever he finds something of interest. Doing so sometimes reveals an important item, such as a key or matchbox, which is added to his inventory. Also like D, the number of actual puzzles is fairly small: the player spends most of the game exploring the mansion and searching for important items.

Reception

Electronic Gaming Monthly gave the Sega CD version a 7.6 out of 10, calling it "An interesting first-person perspective game with fluid graphics and great sound effects."[2] GamePro described it as a solid The 7th Guest clone, especially praising the use of sound effects to enhance the horror.[3]

According to Sega Saturn Magazine, the Japanese release of the Saturn version "received a rather lukewarm reception".[4] In a later review of the PAL release, they gave the game a 69%, saying that though the graphics are considerably improved from the Sega CD version, the game completely fails to pull off the intended spooky atmosphere, and is also far too easy.[5]

References

  1. ^ Saturn version release data, GameFAQs.com.
  2. ^ "Mansion of Hidden Souls Review". Electronic Gaming Monthly. No. 57. EGM Media, LLC. April 1994. p. 44.
  3. ^ "ProReview: Mansion of Hidden Souls". GamePro. No. 59. IDG. June 1994. p. 48.
  4. ^ "Mansion of the Hidden Souls". Sega Saturn Magazine. No. 1. Emap International Limited. November 1995. p. 18.
  5. ^ Hickman, Sam (December 1995). "Review: Mansion of Hidden Souls". Sega Saturn Magazine. No. 2. Emap International Limited. pp. 82–83.

External links