Marek Rosa

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Marek Rosa
Marek Rosa.jpg
BornJanuary 17, 1979
ResidencePrague, Czech Republic
Nationality Slovakia
OccupationVideo game programmer, designer, producer, entrepreneur
OrganizationKeen Software House, GoodAI
Known forSpace Engineers game, General AI research
TitleCEO, CTO of Keen Software House and GoodAI
Websiteblog.marekrosa.org, keenswh.com, goodai.com

Marek Rosa is a Slovak video game programmer, designer, producer and entrepreneur. He is the CEO and founder of Keen Software House, an independent game development studio that produces the games Space Engineers.[1] and Medieval Engineers.[2] He is also the founder, CEO and CTO of GoodAI, a research and development company building general artificial intelligence.

Game Development[edit]

Marek Rosa started as a game programmer himself. After building the Keen Software House team, he gained notoriety mostly due to the success of the studio’s second title, Space Engineers.

Space Engineers is a sandbox game about engineering, construction, exploration and survival in space and on planets. Players build spaceships, space stations, planetary outposts of various sizes and uses, pilot ships and travel through space to explore planets and gather resources to survive. The game was released in October 2013, sold more than 1 million copies in its first year over 3.5 million total. [3][4]

Another successful game from Rosa’s Keen Software House is Medieval Engineers, a sandbox game about engineering, construction and the maintenance of architectural works and mechanical equipment using medieval technology.

Key achievements[edit]

In 2009, Marek developed a VRAGE game engine, demonstrating large 8 km fully destructible volumetric asteroids.[3]

In 2010, he contributed to the book "GPU Pro Advanced Rendering Techniques" (edited by Wolfgang Engel) with a chapter "Destructible Volumetric Terrain".[4]

In 2013, he led the development of a fully volumetric, deformable and destructible game engine - VRAGE 2, which was the first to demonstrate large scale dynamic grid objects allowing deformation and destruction in real-time.[5]

In 2014, he took lead on structural integrity development for Medieval Engineers, which was the first game ever to implement this feature on large scale structures in real-time conditions, allowing players to build castles and bridges that would collapse if structural integrity is corrupted.[6]

In 2015 Rosa initiated the development of a planetary system - large scale, fully deformable, volumetric and persistent planets in his game Space Engineers, with seamless real-time transitions in real-sized solar system.[7]

Research and development of general artificial intelligence[edit]

In January 2014, Rosa started pursuing the field of general artificial intelligence. In his interview to Singularity Weblog,[8] he explains that his curiosity about how things work and dream of working on AI was there since his childhood, but he chose to start with the game development to prepare for it . Rosa perceives general AI as a leverage would allow humankind to automate and optimize all the processes: science, medicine, technology, exploration - ultimately, create better future and understand the universe.

Marek Rosa, founder of Keen Software House and GoodAI

On July 7, 2015 Marek Rosa announced GoodAI, his company in general artificial intelligence research and development.[9][10] He invested his personal $10 million into the general artificial intelligence company, and personally takes active part in the research and development.[11][12][13]

GoodAI is an international team of 20 researchers based in Prague, Czech Republic. It has several areas of concentration:

  • Framework - describes how GoodAI understands intelligence and provides tools for studying, measuring and testing various skills / abilities, created by Marek Rosa and GoodAI team.[14]
  • Roadmap - an ordered list of skills / abilities (research milestones) general AI needs to accumulate in order to achieve human level intelligence.[15]
  • School for AI - an optimized set of learning tasks which is created to teach the AI new skills in a gradual and guided way.[16]
  • Growing Topology Architecture - implementation of the first prototypes of neural network architectures that support the gradual accumulation skills - currently achieved by growing the network topology, modular networks and reuse of skills.
  • AI Roadmap Institute - a new initiative to compare and study various AI and general AI roadmaps proposed by those working in the field. It is aimed to map the space of AI skills and abilities (research topics, open problems, and proposed solutions), allowing research groups with different internal approaches and terminologies to collaborate and communicate effectively and effectively compare their approaches.[17]
  • Brain Simulator - an open-source software platform developed by GoodAI for rapid prototyping of AI architectures.[18]
  • Arnold Simulator - a software platform, in experimental stage of development, designed for rapid prototyping of AI systems with highly dynamic neural network topologies.[19]

In 2016, Marek Rosa announced GoodAI Applied, a sister company of GoodAI focused on business implementations of general AI solutions. Its scope of operation includes Industry 4.0, automotive and fintech sectors.[20]

Marek is a frequent conference speaker on game development and AI. He has spoken on numerous occasions for various audiences, including TEDx and professional events for game developers, as well as conferences on artificial intelligence.

See also[edit]

References[edit]

  1. ^ "Credits - Space Engineers". Spaceengineersgame.com. Retrieved 2016-12-10.
  2. ^ "Credits". Medieval Engineers. Retrieved 2016-12-10.
  3. ^ MinerWars (2009-08-12), Miner Wars Large Asteroids, retrieved 2017-06-06
  4. ^ Space Engineers (2013-10-01), Space Engineers - "Crash Test" - Alpha Footage 9/2013, retrieved 2017-07-11
  5. ^ Space Engineers (2013-10-01), Space Engineers - "Crash Test" - Alpha Footage 9/2013, retrieved 2017-06-06
  6. ^ Medieval Engineers (2015-01-30), Medieval Engineers - Structural Integrity Preview, retrieved 2017-06-06
  7. ^ "Who has the largest, fully destructible, volumetric and persistent planets in the universe? - YouTube". YouTube. Retrieved 2017-06-06.
  8. ^ "GoodAI CEO Marek Rosa on the General AI Challenge". Singularity Weblog. 2017-03-04. Retrieved 2017-06-06.
  9. ^ "GoodAI: Česká AI má jméno a uvolňuje nástroje zdarma – Connect.cz". Connect.zive.cz. Retrieved 2016-12-10.
  10. ^ "GoodAI". GoodAI. Retrieved 2016-12-10.
  11. ^ "Marek Rosa - dev blog: Introducing our general artificial intelligence project with my personal $10M investment". Blog.marekrosa.org. 2015-04-08. Retrieved 2016-12-10.
  12. ^ "Do vývoje české umělé inteligence půjdou stovky milionů – Connect.cz". Connect.zive.cz. Retrieved 2016-12-10.
  13. ^ "Marek Rosa: Díky Space Engineers vyvineme AI – Connect.cz". Connect.zive.cz. Retrieved 2016-12-10.
  14. ^ "GoodAI: towards general-purpose AI". GoodAI: towards general-purpose AI. Retrieved 2017-06-06.
  15. ^ "GoodAI: towards general-purpose AI". GoodAI: towards general-purpose AI. Retrieved 2017-06-06.
  16. ^ "GoodAI: towards general-purpose AI". GoodAI: towards general-purpose AI. Retrieved 2017-06-06.
  17. ^ "AI Roadmap Institute". AI Roadmap Institute. Retrieved 2017-06-06.
  18. ^ "GoodAI: towards general-purpose AI". GoodAI: towards general-purpose AI. Retrieved 2017-06-19.
  19. ^ "GoodAI: towards general-purpose AI". GoodAI: towards general-purpose AI. Retrieved 2017-06-19.
  20. ^ "GoodAI: towards general-purpose AI". GoodAI: towards general-purpose AI. Retrieved 2017-06-06.

External links[edit]