Mario Andretti Racing

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Mario Andretti Racing
Andretti Racing Cover.png
Cover art
Developer(s) Stormfront Studios
Publisher(s) EA Sports
Composer(s) Michael Bartlow
Platform(s) Genesis
Genre(s) Racing
Mode(s) Single-player

Mario Andretti Racing is a video game that was released in 1994 on the Sega Genesis/Mega Drive. It was an early title in the newly created EA Sports line, and was developed by Stormfront Studios. The game was produced by famed sports game developer Scott Orr as part of his collaboration with Richard Hilleman in the creation of EA Sports. Race driver Mario Andretti personally guided the development of the AI used by the non-player drivers in stock cars, Indy style open wheel racing, and dirt track racing.

The game uses different physics and AI for three kinds of racing.

The success of Mario Andretti Racing led Orr and Hilleman to work with Stormfront to launch the highly successful NASCAR Racing series.

Andretti Racing[edit]

In 1996 EA Sports released another game starring Andretti, called Andretti Racing, for the Sega Saturn and PlayStation. A PC version followed in 1997.

Review scores
Publication Score
EGM 7.85/10 (PS)[1]
GameSpot 7.3/10 (PC)[2]
Next Generation 4/5 stars (PS)[3]

Reviewing the PlayStation version, the two sports reviewers of Electronic Gaming Monthly praised the accurate racing, four-player compatibility, animation, and controls.[1] Air Hendrix wrote in GamePro that the graphics are below-average for the PlayStation and the game lacks a good sense of speed, but the outstanding controls and "enjoyably deep, addictive gameplay that challenges far more than your twitch steering skills" outweigh these flaws.[4] A reviewer for Next Generation was more pleased with the graphics, commenting that "Andretti Racing doesn't match the richness and detail of Psygnosis's Formula 1, but it can be considered one of the better looking racing games in recent memory. A challenging computer AI, well-balanced control system, and two-player split-screen mode round out this deep title." He also praised it for having far more tracks and replay value than the arcade ports which were then the staple of console racing games.[3]


  1. ^ a b "Box Scores: Andretti Racing". Electronic Gaming Monthly. No. 87. Ziff Davis. October 1996. p. 178. 
  2. ^ Poole, Stephen (January 12, 1998). "Andretti Racing Review". GameSpot. Retrieved 13 November 2017. 
  3. ^ a b "Andretti Racing". Next Generation. No. 25. Imagine Media. January 1997. p. 170. 
  4. ^ "White-Knuckle Andretti Racing Screeches onto the PlayStation". GamePro. No. 98. IDG. November 1996. p. 142. 

External links[edit]