Scott Orr

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Scott Orr is an American video game designer best known as the lead designer on the first video game console versions of Madden NFL Football. In 2001 Wired magazine named Orr on its list of "gamemaking gods." Orr‘s career in sports games spans over 20 years.

Gamestar[edit]

In 1982 Orr founded Gamestar, a game publisher specializing in home computer sports games, where Orr served as lead designer. The company's titles included:

Orr sold the company to Activision in 1986.[citation needed] He spent the late 1980s working for Activision, and then consulting for various games companies.

Madden NFL Football[edit]

In 1990 EA producer Richard Hilleman hired Orr to re-design John Madden Football, then a disappointing Apple II game, for the fast-growing Sega Genesis. Orr and Hilleman together developed the game that became Madden NFL Football.

Orr joined EA full-time in 1991 after the success of Madden on the Genesis, and supervised the production of Madden Football for the next ten years. During this time he and his EA team also created the following EA Sports titles, each of which was updated annually:

He continued to work with Hilleman during much of this period, and both were promoted to corporate VP and senior management roles in EA product development.

During this time Orr also produced two educational titles for EA Kids, a division later renamed Creative Wonders:

Mobile games[edit]

In 2001 Orr resigned from EA and subsequently founded cell phone game design company Sorrent, an abbreviation of Scott Orr Entertainment. In 2004 Orr (and his brother Keith) were ejected from Sorrent by the board, and founded Bigdog Games to develop next-gen console and handheld games. Sorrent's name was changed to Glu Mobile in 2005, and the company went public with an IPO in 2007. In 2006 Bigdog Games expanded its charter into digital publishing and changed its name to D2C Games.

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