Mark Stephen Meadows

From Wikipedia, the free encyclopedia
Jump to navigation Jump to search
Mark Stephen Meadows
Other namespighed
Known forPause & Effect
I, Avatar
We, Robot
Tea Time with Terrorists
AwardsArs Electronica Golden Nica:

Mark Stephen Meadows is an American author, entrepreneur, and artist.

He is the inventor of several US patents relating to artificial intelligence and avatars, and he lectures internationally on this work.[1][2][3][4][5]

In addition to developing software, Meadows is known for his hitchhiking adventures, specifically for visiting Baghdad in 2003, and his interviews with terrorists in Sri Lanka. He holds a USCG captain's license.


Meadows is founder and CEO of, a company that provide conversational characters. The company's AI platform is a scalable system that allows chatbots, assistants and avatars to handle routine, repetitive tasks, engage in conversation, and listen to conversants. Meadows initially invented the system in 2003 as a means of developing interactive portraits.

Meadows is a thought leader in the robotics field, frequently speaking about ethics, the future of social robots, and contextual conversation through technology.

In 1993 Meadows helped design, the world’s third dot-com, and also helped develop the first open-protocol 3D multi-user environment in 1995.[6] He worked as researcher and artist at Xerox-PARC, as Creative Director for a Stanford Research Institute venture, and as creative director and co-founder of a VR and Internet company, which he co-founded, named Construct. In 2001 he opened a gallery in Paris where he sold his paintings for two years before spending time in the Waag Society in Amsterdam, the Netherlands as a researcher. In 2005 he founded HeadCase Humanufacturing, and in 2012 he founded Botanic, formerly Geppetto Labs,[7] both companies dedicated to artificial intelligence and avatars.

Since 1987, Meadows has been selling his artwork in galleries and museums throughout the United States and Europe. He has received awards from Ars Electronica,[8] and the Cooper-Hewitt National Design Museum, among others. He has founded three companies and published five books, including two on robotics and the cultural implications of technology. Meadows is also a regular contributor to robotics publications [9]


Meadows' first book concerns narrative, visual art and video games and is entitled, "Pause & Effect."[10] His second book, "I, Avatar"[11] is a first-person travelogue of Second Life and an examination of the culture and consequences of using avatars in virtual worlds. Meadows' third book is a travelogue of Sri Lanka and study of the Tamil militant movement titled, "Tea Time With Terrorists,".[12] Other books include a travelogue of Iraq in 2003 and 2013, a book on robots titled, "We, Robot," and a book of illustrated fables, titled "7 Fables." Meadows is represented by Renee Zuckerbrot, New York.


Meadows completed his BA from St. John's College in Santa Fe, New Mexico. He also attended courses at The San Francisco Art Institute (painting and photography), University of Colorado (philosophy), Harvard University (biology), and Bemis Art School (painting).


Meadows has received the following awards:

Ars Electronica, Golden Nica
Linz, Austria: 1999
Stanford Digital Art Center
Stanford CA: 1998
NII Award Arts & Entertainment
Los Angeles CA: 1997
Cooper-Hewitt National Design Museum
New York NY: 1997
Electronic Arts Awards, SF Focus/Stoli Vodka
San Francisco CA: 1997
Thomas J. Watson Fellowship
New York NY: 1993
Art Institute Of Chicago
Chicago IL: 1986

Notes and references[edit]

  1. ^ Avatars As Self-Portraits, Mediamatic Lecture, Amsterdam, 2008.
  2. ^ Emotional User Interface and NPCs[permanent dead link], Game Developers Conference, Los Angeles, 2007.
  3. ^ Avatars and AI Archived 2007-10-15 at the Wayback Machine, SXSW Lecture, Austin, 2007.
  4. ^ Artificial Intelligence and World Travel, XMedia Lecture, Singapore, 2006.
  5. ^ Interactive Narrative Archived 2008-07-24 at the Wayback Machine, AFTRS Lecture, Sydney, 2005.
  6. ^ Early virtual world work; article: "How To Build A Metaverse" New Scientist, 14 October 1995
  7. ^ "Botsee Robot Pet". Geppetto Labs.
  8. ^ "Difference Engine #3" awarded to Construct. Ars Electronica, Golden Nica Archived 2008-06-09 at the Wayback Machine, Prix 1999, Interactive Art
  9. ^ "Robohub | News, Views and Everything Robotic." Robohub. N.p., n.d. Web. 19 Aug. 2014.
  10. ^ Mark Stephen Meadows. Pause & Effect: The Art of Interactive Narrative, New Riders, 2002, ISBN
  11. ^ Mark Stephen Meadows. I, Avatar: The Culture and Consequences Of Having A Second Life, New Riders, 2008, ISBN 0-321-53339-9.
  12. ^ Mark Stephen Meadows. Tea Time with Terrorists; A Motorcycle Journey Into the Heart of Sri Lanka’s Civil War, Soft Skull, 2010, ISBN 1-59376-275-5.

External links[edit]